New Magical Item: Gauntlet of Lances
Tags: 1e-AD&D, 5e-D&D, Dungeons & Dragons, game design, magical items, RPGs
I have lately been pondering cavalry lances in D&D. I never see them used. (I never see mounted combat, either, but nevermind that now.) With a charge attack scoring double damage, a lance is the most powerful melee weapon. Yet no one uses them.
Although there has never been a rule for it, one reason I never used a lance was because they usually break—are supposed to break. A Player Character needs to carry more than one. (Missed opportunity to have a person-of-hench as a squire.)
A magical lance that does not break is a danger to its wielder. It should be impermanent in the same way magical arrows are. (You should find 1d4 lances +1 in a treasure trove. 😁)
My pondering led me to the conclusion that the best application of magic here is overcoming the need for spare lances; all my Player Character truly wants is another, unbroken lance. A lance that magically reassembles after breaking is too fanciful for my tastes. Conjuring a new lance is the simplest solution. Since the lances are not the permanent magical item, something else needs to perform the conjuring.
And so I give you: the Gauntlet of Lances!
Gauntlet of Lances
Wondrous Item, Rare
A gauntlet for the right hand that creates in its grip a nonmagical wooden lance (of appropriate size).Letting go of the (presumed broken) lance causes all pieces of it to disappear.Game Master’s discretion as to what level of action is required for a wearer to conjure a new lance.
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- Blinkblades
- There Comes a Time
- Our Swords Against Their Swords
- The Demon Who Makes Trophies of Men
- Dreamers, Shapers, Singers, and Makers
- Warmth and Competence
- The Opposite of Impact Is Fluff
- Religion, Socializing, and Gods
- Monster Difficulty Should Increase Slightly Faster Than Characters' Abilities
- Good and Evil Are Moral Extremes
- Druids Can Barely Live in Harmony With Each Other
- The Sorcerer as Terrorist
- Mud Is a Hazard that Is Totally Natural for RPGs
- Magic Is the Opposite of Banality
- The Realm of the Jedi
- Dwarves Before Tolkien and Disney
- A Wildly Unstable Environment
- Dwarves of Belegost
- Ancient War Was More Civilized
- True Masters Are Both Brutal and Refined
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2020 (13)
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2011 (17)
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2008 (99)
November (4)
September (1)
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July (1)
May (91)
- Silver and Gold Coinage
- Birth of the Caliphate
- A Weak King Was Not a King
- Money in Ptolemaic Egypt
- Pervasiveness of Warfare In Early States
- The Immense Wealth of the Persian Kings
- Three Checks to Autocracy
- Assyrian Bureaucracy
- Chiefdoms Are Powerful But Fragile
- Personal Honor As Instrument of Social Control
- Confucian Mandate of Heaven
- An Immoral Ruler Undermines His Own Legitimacy
- Princes and their Personal Realms
- Warrior or Hired Killer?
- Imagining the Centaur
- Fire, the First Enshrined Divinity
- The Rapier Was the Blade of Choice
- Assyrians Were Ancient Masters of the Siege
- Gods from the Bicameral Mind
- Money and Manpower Wins Wars
- The Iliad Is Not Just a Glorious Poem
- Not a General's Affair
- The Bow Was the Chief Weapon in Japanese Warfare
- Ritual Sacrifice: Establishing Beneficial Relations With Blood
- On Dragoons
- Versatility of the Napoleonic Army Corps
- Romans Made War As Much Business As Art
- Assyrians: the Pioneers with Iron
- Heavy Infantry With a Vengeance: the Greek Phalanx
- Redefinition of Courage
- Bronze: the Plastic of Its Age
- Oracles Work
- Maintaining the Diversity Within the Divine
- On Man's Side
- Ancient Asiatic Spiritual Traditions
- Sacred Power Spots
- Assyrian Army of the Sargonid Period
- Dueling and the God of Peer Opinion
- Courage, Not Manners, Was the Hallmark of a Gentleman
- Distinction Between Shamans, Magicians, and Priests
- Parthian Feudalism
- There Are Nine Types of Generals
- From Jousting for Glory to Dueling for Honor
- Hunnic Bow and Mongolian Release
- No Match for a Well-Trained Aristocrat
- Militant Clergy
- Transformation of the Hoplite Phalanx
- Advantages of Swords Over Pistols in Dueling
- Only Gentlemen Had Honor
- Theme of a Warrior Culture
- Hoplite Shield Was an Engineering Marvel
- The Subject of Heroic Poetry is the Hero
- Prepared to Die But Not to Kill
- Birth of Cavalry
- Cavalry Replaces Chariots in Chinese Art of War
- Backstabbing Assassins, Not Knights of the Air
- From Hunters to Warriors
- Religious Rituals of War
- Hand-to-Hand Combat Was Rare in Ancient Warfare
- Assaulting Cities is the Oldest Expression of Warfare
- Capacities of Commanders
- Five Skills And Four Desires of Generalship
- The Rights-Based System of Medieval Society
- Eight Kinds of Decadence in Generalship
- Birth of the Alphabet
- Zenith of the Castle
- The Fickle Deity, Pan
- Looking At The Enemy
- Inside the Greek Phalanx
- Regimental Proprietary System
- From Ghazi to Sipahi
- The Challenge of Making Steel
- Before the Fencing Master
- Condottieri Usurpation of the Princely States
- Flirting with Deification
- Insuperable Problems
- Earth and the Heavens
- Shamans and Their Inner Journeys
- The Despised Foot Soldier
- War Became an End in Itself: Assyria
- Early Iron Age Armies
- Stay Awake to Death
- Art of Japanese Spear Fighting
- Steppe Ponies, Not Horses
- Beginning of Science
- The Spiritual Hunt and Spiritual Warfare
- Material Cost Versus Psychological Benefit of Sieges
- Exorcism in Babylonia and Assyria
- War Was Made to Pay for Itself Through Pillage
- Covering a Withdrawal
- Astrolabe, Gift Of The Arabs
2006 (1)
September (1)
2003 (54)
November (1)
April (1)
March (52)
- Alchemy Had an Unscientific Method
- Battle Casualties in the Ancient World
- Archer-Pair in Assyrian and Persian Warfare
- Magic Is Not Supernatural
- Persian Spirit, Skill, and Resourcefulness
- In Every Army There is a Mob Waiting to Escape
- No Last-Minute Maneuvers
- Disease, the Wild Card of History
- A More Varied Diet Means a Healthier Population
- Seljuk Fiefs Were Not Hereditary
- Acquiring Coup d'oeil, the General's Discerning Glance
- For Byzantines, Strategy Was All-Important
- A God of the State Not the People
- Ottoman Nobility: Pashas, Begs, and Beglierbegs
- Successors to the Caliphate in Muslim Spain
- Roman Worldview
- Babylonian Divination
- Damascus
- Patronage Was the Traditional Princely Activity
- Few Pitched Battles But Many Sieges
- Origin of the Rank and Grades of General
- Ancient Fortifications Were Impervious
- Ideology Of Monarchy
- The Way of Life
- An All-Around Mounted Warrior
- King's Armiger
- Magic of Metallurgy
- Akkadian Conception of the Supernatural
- Horsemanship: Prerequisite for a Military Career
- Not Superior to Man
- Shamanic Paraphernalia
- Greek View of the Cosmos
- Divination Practices
- Seeing the Gods
- Three-Fold Root of Monarchy
- Rise and Fall of the Temple
- Justice with Common Sense
- Decline of Medieval Iraq
- Birth of the Persian Empire
- Amir Grades of Rank
- Web of Interdependence
- Military Systems
- Soldiers of Greece and Rome
- Parthian Cavalry
- Outpouring from the Steppe
- Iron Age Logistics
- Javelins versus Chariots
- A Vast Encampment
- Elephants in War
- Deception in War
- Stone Age of Command
- Chariot Tactics
2002 (4)
June (1)
February (1)
January (1)
2001 (2)
December (1)
1999 (4)
November (1)
1998 (12)
November (1)
September (2)
1997 (20)
November (20)
- Invictus
- A Warrior's Creed
- Public Versus Private Sorcery
- Magic at the Inbetween Places
- The Combat of the Thirty
- You and Your Enemy
- Fear Was the Fountainhead of Government Control
- Domain of the Philosopher
- The Purpose of War Is a More Perfect Peace
- How Great Generals Win
- Tactical Capabilities of Medieval Weapon Systems
- An Arsenal of Magic Implements
- Machiavelli on Princedoms
- Perilous Journeys into the Mind
- Your Time Has a Limit Set to It
- Monastic Hospitality for Aristocratic Patrons
- Ten Uses for Cavalry
- Magicians as Intellectuals
- Slavery in the East
- Of Its Kind, the Last