More Mouths To Feed
For over a year, my attention on the Xenoverse/Rhydinspace has been on Xenograg rebuilding his depleted retinue. Not just rebuilding but expanding it to a size not seen since the Monastery of Arra.
Things are different now, though. Not so much with Xenograg as with me. The monastery-as-warband predates my getting married, buying a house, building a retirement nest egg, and being the primary breadwinner for a (very small) family through easy and rough economic times. My perspective has changed, and I regularly notice how different I see the matter of Xenograg’s responsibilities to his ever-growing extended family. Not just the St. Germain’s but a new generation of retainers.
I used to see these non-player characters (NPCs) solely through the lens of the Dungeons & Dragons rules. Primarily, via their weekly/monthly costs. I did not see the value for quite a long time. Then my game master gave Xenograg three henchmen, at once, to help him survive in what is now called a “duet” campaign. I quickly learned their value both mechanically (e.g., combat) and as a spur for actual roleplaying.
One thing that game master did not include, though, was logistics. Like many roleplayers, he was not interested in the realistic challenge of how Xenograg would manage with three more mouths to feed. His simple solution was ensuring Xenograg always had sufficient wealth to render the issue moot.
I kept that same conceit all the way through the Monastery of Arra. I paid lip service to the realistic necessities by including affectations in my roleplay: Xenograg commenting about being low on funds, regularly monitoring the monastery’s cash flow, fretting the cost of keep construction, needing to take a loan, et. al. But he always had enough.
Good times. Simple times. It is not that I want this gritty realism in my roleplay, now. I just feel that it needs to be there. And that it will have upsides, too, creatively.