Dojo Darelir, the School of Xenograg the Sorcerer

On D&D Hit Points and Weapon Damage

If D&D Hit Points are not simply meat points but also luck, grit, et. al. (which I believe), then weapon damage needs to also scale by level.

Why should a duel between two high-level fighters take much longer than one between two lowers?

I see three options (for fighters):

  1. Weapon damage bonus of +1 per fighter level. No change to number of attacks.
  2. Weapon damage is one die per fighter level. No change to number of attacks.
  3. One attack roll per fighter level. No change to weapon damage.