On D&D Hit Points and Weapon Damage
If D&D Hit Points are not simply meat points but also luck, grit, et. al. (which I believe), then weapon damage needs to also scale by level.
Why should a duel between two high-level fighters take much longer than one between two lowers?
I see three options (for fighters):
- Weapon damage bonus of +1 per fighter level. No change to number of attacks.
- Weapon damage is one die per fighter level. No change to number of attacks.
- One attack roll per fighter level. No change to weapon damage.