Dark Basement of the Heroic World: Mines
All mines are full of spirits. In the lead mines in County Durham, the men always spoke of the rock as an animal, ready to push at you as you made your way along an adit or down a shaft. In Cornwall the tin miners called the mine spirits the Knockers, as they knocked back at any man cutting away at the metal-bearing veins. They were the mine itself speaking. In sixteenth-century Germany, according to the great Renaissance theorist Georgius Agricola, these spirits were “called the little miners, because of their dwarfish stature, which is about two feet. They are venerable looking and clothed like miners with a leather apron about their loins.”
Most of the time the Knockers were gentle and friendly, hanging about in the shafts and tunnels, only turning vicious if the miners ridiculed or cursed them. You needed to treat them with respect. Whistling could offend them, as could intentionally spying on what they were doing. They liked to be left in the shadows or the depths of the mines, or even behind the rock, knocking from inside it. Many miners placed small offerings of food or candle grease in the mine to feed and satisfy them. If you were good to them, they would show you where to find the metal.
As Ronald Finucane, the historian of the medieval subconscious, has said, ghosts “represent man’s inner universe just as his art and poetry do.” Ghosts are what you fear or hope for. The mine, if the gods favored you, could provide a sort of magically immediate richness not to be found in the surface world. But all was hidden until you found it. And that reward-from-nothing was reflected in the miners’ attitudes toward metals. In Cornwall, they thought that iron pyrites when applied to a wound would cure it. Even water that had run over iron pyrites was said to be medicinal. Cuts washed in it would heal without any other intervention. But also in Cornwall, and in the parts of the United States where Cornish tinners immigrated and took their ancient beliefs with them, Knockers were thought to be ugly and vindictive. Miners who were lamed were known to be victims of the Knockers’ rage. Insult them, and they could damage you for life.
It is a commanding cluster of images: lightlessness, the spirits of the underworld, the hope for treasure and happiness, wounding, cures, the half-glimpsed, the dreaded, a realm of pain and power. This is the dark basement of the [Heroic] world, the place that metal came from, emerging through processes that were unknown and unintelligible to most of the population, but somehow providing the power-soaked tools with which the killer-chiefs dominated the landscape.
It is at least a possibility that Homer’s Hades is a nightmare fantasy fueled by the Bronze Age experience of the mine: a place in which spirits are clearly present but not to be grasped; where life has sunk away from the sunlight to the mute and the insubstantial; to beings that are only half there, regretting the absence of the vivid sunlight above; where a mysterious sense of power lurks in the dark. “When it comes to excavated ground, dreams have no limit,” Gaston Bachelard wrote in The Poetics of Space. When you are underground, “darkness prevails both day and night, and even when we are carrying a lighted candle, we see shadows standing on the dark walls … The cellar is buried madness.”
— Why Homer Matters, Chapter 8
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