Big Power-ups Should Come From Going On a Quest to Get Them
You want it? Quest for it. The moonlight sword, the favour of a cruel prince, the bio-nuclear heart of the Old Machines… These are how you will chisel your fate. So go get them….
Many games tell you to quest for the things you want. Blessings, magical swords, political favours—the big power-ups should come from going on a quest to get them.
I’ve always liked this concept. It helps to recreate the fiction that inspires these games. Protagonists should go on big damn adventures to get big damn rewards….