Dojo Darelir, the School of Xenograg the Sorcerer

Tag: magical items

Potions of Healing Restore One-Quarter of Maximum Hit Points

March 19, 2026

I recently read Healing Potions Are Dumb (and how I fix them), and enjoyed both its analysis and proposed solution. Then an old thought came back to me.

I never played the 4th edition of Dungeons & Dragons, but one concept from it always impressed me: Healing Surges. Specifically, that a Healing Surge restores one-quarter of a character’s maximum Hit Points. No more risk of bad dice rolls on healing spells.

That fixed proportion can easily be ported to apply to Potions of Healing in D&D 5e—in any edition, really, but especially in 5e where combat damage frequently outpaces healing abilities. This is a middle ground between the current rule and Nerdwerd’s maximalist option.

Backlinks

Amulets Often Portrayed the Spirit They Were Supposed to Ward Off

March 13, 2026

Wearing amulets was another part of protective magic, and such amulets often portrayed the spirit they were supposed to ward off. For instance, Pazuzu, the king of the wind demons, would be depicted as a creature with a bird’s chest and talons, holding a thunderbolt, and Lamashtu, who preyed on pregnant women, as a hybrid of a donkey, lion, and bird. Amulets could protect a traveler in hostile territory inhabited by demons, such as the desert, or keep disease away from a house during an epidemic. In the Mesopotamian world much was unpredictable, and magic tilted the balance just a little in people’s favor.

A History of Magic, Witchcraft, and the Occult, Magic All Around

Receptacles of Enormous Magical Power

February 20, 2026

The Mesopotamians believed that objects had an animate quality and could act as the receptacles of enormous magical power, helping to ward off evil spirits and thwart their actions, or gain the favor of a god needed to drive them away.

Royal palaces were guarded by monumental statues of lamassu, winged creatures with the head of a man and the body of a bull or lion, which blocked and supported gateways, corridors, and the entrances to throne rooms. These thresholds were seen as particularly vulnerable to infiltration from the underworld by demons such as Rabisu, “the crouching one.” Poorer people placed figurines of gods or hybrid creatures such as fish-men with pointed hats and scaly skins under doorways or windows….

A History of Magic, Witchcraft, and the Occult, Magic All Around

Chamber of Extrospection

September 30, 2025
The worst ignorance
The worst ignorance
The worst ignorance
The worst ignorance
Doctor Strange:
…Welcome to the Chamber of Extrospection. The Orb of Agamotto for the most part suffices for me, and so I do not come here often.
Topaz:
I—see….
Doctor Strange:
This should be the portal by which we may see something. I need you to sit here.
Topaz:
Of course, Stephen.
Doctor Strange:
Now, by the void which halts the word—by the blind, unthought, unheard—let the curtains part and show—what we need and wish to know!
Topaz:
It’s a mirror!
Doctor Strange:
Yes—but look at the mirror and not what it shows, Topaz.
Topaz:
I don’t under—but there’s something—it’s so cold out there—cold and—and angry—!
Doctor Strange:
That’s it, Topaz! Keep on! Keep on!
Topaz:
Something’s beginning to form—but what…?

— “Doctor Strange, Master of the Mystic Arts” #78 (1987)

Used without permission.

Anything Swords and Anything Items

July 16, 2025

Advanced Dungeons & Dragon’s Unearthed Arcana has an interesting magical item that I have never seen used: the Anything Sword.

screenshot of book page

As with several other things in Unearthed Arcana, this power comes with restrictions that make it almost not worth having. Ahem. 😀

This item has great potential for roleplay. So I am going to update it for use with D&D 5e. The biggest change I am making is removing the impermanence.

Anything Sword

Weapon (any sword), Legendary

This sword has a base type (e.g. short sword, longsword, et. al.) and a base +1 magical bonus. While drawn and held, you can use an action to have it transform into another magic sword. This is limited by the rarity of the new form:

  • A Uncommon sword, any number of times per day
  • A Rare sword, once per day (resetting at dawn)
  • A Very Rare or Legendary sword, once per day (resetting at dawn)

It may stay in its new form indefinitely. If still in a Rare, Very Rare, or Legendary form at dawn, it remains in that form but it also expends the appropriate usage for the new day. Note that the sword type counts as part of its form. For example, it cannot change from a Vorpal longsword to a Vorpal greatsword as the latter would be a second Legendary form.

This can be taken further.

Anything Item

Wondrous Item, Legendary

This item has the base form of any Uncommon magical item. While held, you can use an action to have it transform into another magical item. This is limited by the rarity of the new form:

  • A Uncommon item, any number of times per day
  • A Rare item, once per day (resetting at dawn)
  • A Very Rare or Legendary item, once per day (resetting at dawn)

It may stay in its new form indefinitely. If still in a Rare, Very Rare, or Legendary form at dawn, it remains in that form but it also expends the appropriate usage for the new day. Note that the item type/size counts as part of its form just like the Anything Sword.

So it can be all magical items but only one at a time, and only two big ones a day. Very powerful but I do not believe abusively so. Properly legendary.

FYI, the Elemental Blade of Fire is an Anything Item. Its base form is a Ring of Warmth. 😀

Big Power-ups Should Come From Going On a Quest to Get Them

June 23, 2025

You want it? Quest for it. The moonlight sword, the favour of a cruel prince, the bio-nuclear heart of the Old Machines… These are how you will chisel your fate. So go get them….

Many games tell you to quest for the things you want. Blessings, magical swords, political favours—the big power-ups should come from going on a quest to get them.

I’ve always liked this concept. It helps to recreate the fiction that inspires these games. Protagonists should go on big damn adventures to get big damn rewards….

How To Encourage ‘Quest for It’ – many_bubble

Stones of Light

March 4, 2025

It was inevitable that meteorites should inspire awe. They came from some remote region high up in the heavens and possessed a sacred quality enjoyed only by things celestial. In certain cultures there was a time when men thought the sky was made of stone, and even today the Australian aborigines believe the vault of heaven to be made of rock crystal and the throne of the heavenly deity of quartz. Rock crystals, supposedly broken away from the heavenly throne, do in fact play a special role in the shamanic initiation ceremonies of the Australian aborigines, among the Negritos of Malacca, in North America, and elsewhere. These ‘stones of light’, as they are called by the maritime Dyaks of Sarawak, reflect everything that happens on earth. They disclose to the shaman what has taken place in the sick man’s soul and the destination to which his soul takes flight. There is no need to remind the reader that the shaman is he who ‘sees’, because he is endowed with a supernatural vision. He sees just as far into space as into time. Likewise he can perceive what is invisible to the layman-spirits, gods, the soul. When he is being initiated the future shaman is fed with crystals of quartz. In other words, his capacity as a visionary, as well as his ‘science’, comes to him, at least in part, from a mystic solidarity with heaven.

We shall do well to bear in mind the early religious significance attaching to aeroliths. They fall to earth charged with celestial sanctity; in a way, they represent heaven. This would suggest why so many meteorites were worshipped or identified with a deity. The faithful saw in them the ‘first form’, the immediate manifestation of the godhead. The Palladium of Troy was supposed to have dropped from heaven, and ancient writers saw it as the statue of the goddess Athena. A celestial origin was also accorded to the statue of Artemis at Ephesus and to the cone of Heliogabalus at Emesus (Herodian, v, 3, 5). The meteorite at Pessinus in Phrygia was venerated as the image of Cybele and, following an injunction by the Delphic Oracle, it was transported to Rome shortly after the Second Punic War. A block of hard stone, the most ancient representation of Eros, stood side by side with Praxiteles’ sculptured image of the god (Pausanias, ix, 27, i). Other examples could easily be found, the most famous being the Ka’aba in Mecca. It is noteworthy that a certain number of meteorites are associated with goddesses, especially fertility goddesses such as Cybele. And here we come up against a transference of sanctity: the celestial origin is forgotten, to the advantage of the religious notion of the petra genitrix.

The Forge and the Crucible, pp. 19-20

Such Is the Nature of Magical Constructs

November 25, 2024

“Is that my wolf in your bag?”

“What’s left of it.” I let the bag fall to the floor. The fabric vanished, revealing melted remnants of the [metal] wolf. “I broke it. I’m sorry.”

“You’re standing in front of me, so it must have done its job. Did it serve you well?”

“It saved me. Can you fix it?”

“It is only a machine,” Roland said. “Did you mourn it?”

“I did.”

[He] smiled. “Be careful. I will rebuild it, but the more attached you become to it, the more agency it will obtain. Such is the nature of magical constructs. There may come a time when it will become an entity with an independent will.”

“I will keep that in mind.”

Blood Heir, Epilogue

The Montessi Formula

November 16, 2024
Doctor Strange:
…Even for as practiced a sorcerer as myself, there is danger! But in this case, it is a danger worth taking!
Nosmo cobis…holo erasma rabis….

The words sound vaguely Latin—but, in truth, the language predates Mankind by millennia!

Fragments of this incantation were discovered years ago by an aged monk named Montessi. Uttered within close proximity of a vampire, even by one unschooled in the mystic arts, it would cause the unliving creature’s total obliteration.

But Doctor Strange is Earth’s Sorcerer Supreme, and he has the complete incantation! He shall not suffer a vampire to live!

— “Doctor Strange, Master of the Mystic Arts” #62 (1983)

Used without permission.

Without the Eye of Agamotto, We Forfeit

November 8, 2024
[Baddie teleports away after stealing the Eye of Agamotto from Doctor Voodoo.]
Damion Hellstrom:
[on his knees, his face in his hands]
You don’t understand.
Spiderman:
No! No, we don’t understand! What has happened? What is the Eye? Where did it go?
Doctor Strange, ex-Sorcerer Supreme:
[holding a hand to his bowed forehead and closed eyes]
Without the Eye of Agamotto, we forfeit.
Doctor Voodoo, Sorcerer Supreme:
[comes to Doctor Strange, weeping]
Tell me what to do. Tell me what to do and I’ll do it.
Mockingbird:
What do we forfeit?
Doctor Strange:
[everyone looks up to the sky as it begins to tear open]
Everything.

— “The New Avengers” #2 (2010)

Used without permission.

Evocative Magical Item Names: Diablo CRPG Series

October 14, 2024

This is the second in a planned series of evocative names of magical items from any media. Names that spur one’s own imagination of what they could be outside of their source material.

The Diablo game series has hundreds of unique magical items. Below is a far-from-complete selection.

Diablo I:

  • Arkaine’s Valor
  • The Grandfather
  • Veil of Steel

Diablo II:

  • Azurewrath
  • Corpsemourn
  • The Eye of Etlich
  • Gidbinn
  • Stone of Jordan

Diablo III

  • Bloodtide Blade
  • Convention of Elements
  • Reaper’s Wraps

I am intentionally omitting my imaginings for these items so you may do so for yourself.

The power of names.

Grail Lore

August 29, 2024

“Long, long ago,” said Merlin, “in the dawn of the world, when Egypt was young, when Ur of the Chaldees was a raw new city and Babylon but a cluster of huts beside a muddy river, there was a sorcerer, a great master of magic. At first he was a master of the light, but as he grew older and more aware of his own mortality, he turned little by little toward the dark. Then at last, in terror of death, he turned his back altogether on the light, and made a great pact with the Prince of Darkness—no less than that one who is called the Son of the Morning.”

“Sathanas,” Roland breathed. “The Great Evil.”

Merlin nodded. “Yes. That one himself. The sorcerer gave his soul in return for his body’s life. He gained much else, too: beauty, wealth, power. Oh, he was beautiful, like a dark angel, and men fell on their faces before him.

“But evil is never content. It was a condition of his pact that he be no king himself, but rule through the power of a king. And so he did, from generation to generation. But men’s lives are short and their memories treacherous. For each king who died, he must find another, corrupt him, raise him up, rule through him, watch him grow old, then have it all to do again.

“He grew greatly weary of this endless round. For a long while he withdrew from the world, built himself a fortress with strong spells, and set himself to master all magic that there was in the world. Yet he found he could not do that, for the magic of the light was now closed to him. And that, in its time, drove him nigh mad.

“Then in his stronghold, amid his armies of demons and spirits of the dark, he heard a rumor, a whisper, a tale brought in scattered fragments from the world’s heart. The Messiah had come to Jerusalem, or so it was said. He had come, and lived as the most mortal of men, and died as a criminal, hung on a cross.

“And that, said the messengers who brought this word to the world’s end, was preposterous; and yet it seemed to be true. For the light is incalculable, and its ways are not mortal ways, and it does as it pleases to do, beyond reason or sense or logic.

“The sorcerer would have regarded this as a curiosity, a fine tale for a long night, except for the rumor that came with it. It was even more fragmentary than the word of the Messiah—who after all was but the incarnation of a minor deity in a very small province of the Roman Empire. And Rome, as every seer knew, was about to destroy that province utterly, and scatter its people to the winds of the world.

“Still, the rumor was this: that before the god’s son died, he had celebrated a feast of sacrifice. He had offered up a cup of his own blood, blood of a god, in token of the life that would be given thereafter. And that, as any mage knew, was the greatest of sacrifices, the divine sacrifice, that could redeem or destroy the world.

“Others before him had done this. Osiris, Tammuz, the Green King—their blood bound the chains of earth and heaven, and strengthened the light in its long battle against the dark. But none of them had left behind a relic, a remembrance, a vessel that had held his blood. That vessel was in the hands of a man of Jerusalem, or so it was said; it was kept hidden, perhaps in ignorance of its power.

“For power it had, beyond any instrument of magic that had been in this world. It belonged to the light, but it was not necessarily of the light. In the hands of a master of the dark, it would be a great weapon, and a mighty force for destruction.

“The sorcerer wanted it. He wanted it as he had wanted nothing in all the long ages of his life—even more strongly than he had wanted to live forever. He wanted this thing, the cup of a god’s blood. He wanted it, and he set out to take it.

“And he could not win it. It was taken out of Jerusalem in its fall, when the Temple burned and Roman armies trampled the holy places. It was spirited away, hidden from him, taken to the far edge of the world, even to the isle of Britain. And there he found it, but he could not win it. It was too well protected.

“He wielded every sleight and wile and power at his disposal. He put on the semblance of mortal man: first a priest of the Romans, then a Druid of the Britons. But this cup, this Grail as it was called in Britain, was kept from him, and hidden away where he could not find it.

“Then at last he conceived a plan. He found a woman, a meek vessel as he thought her. He summoned a demon, a prince of his master’s court, to lie with her and get a child on her. For he could not do this himself, much as he might wish to: that was another price of his deathlessness, to forsake all pleasure of woman’s body, and all hope of getting children. But the demon whom he summoned put on his face, his semblance of supernal beauty, and so seduced the woman.

“In the passing of time she bore a son, a child without a father, a strange inhuman creature whose every breath was magic.”

“You,” said Roland. “That was you.”

“Yes,” said Merlin. “I was that child, wrought by a sorcerer to seize the Grail. But he had underestimated my mother. She was a princess of Gwynedd, a redoubtable woman even in her youth, and she was a Druid and the daughter of Druids. She raised me as she saw fit, and that was in the light; and when my creator came to claim me, I was already corrupted. My mother had warned me what to expect, and advised me to betray as little of myself as possible. Therefore I seemed a biddable young thing, and dull, so that the sorcerer decided in the end to leave me where I was—but aware of his presence, and ready to do as he bade me, whenever he should have need of me.

“Which in time he did. He used me to make a king as he had done so often before: to raise up Uther as king over Britain, and to seduce him with the lady of Cornwall, and thus to beget Arthur. Arthur was to be his puppet, his kingly servant.

“But I was my mother’s son, and from the very beginning I was Arthur’s man. I loved him, both the child he was and the king I foresaw. I swore a great oath before the gods, that I would keep him in the light, and never surrender him to the darkness.

“So did I betray my maker twice over. I was not the meek slave he had wrought me to be, nor was my Arthur the puppet king that he was to have been. We had defied him, and worse, succeeded—and made him our bitter enemy.

“It was he who sent the vision of the Grail into Arthur’s warband, and so broke the fellowship in its obsession with the quest. And it was he who seduced Nimue and set her to betray me; but she woke to the truth too late, and knew what she had done. She could not free me, but she could protect Arthur, and did, as much as she might. His kingdom fell, but his soul was saved; and his son, who was to have been the sorcerer’s puppet, was slain by Arthur’s own hand.

“As for the Grail, which was the cause of it all, it was indeed almost betrayed into the sorcerer’s hands. He found it in its hiding place in the kingdom of Montsalvat, in a fortress called Carbonek, protected by nine enchantresses and by a brotherhood of holy warriors ruled by a Druid king. The sorcerer corrupted the king’s son, maimed and nigh destroyed him. But when the Grail was all but in his grasp, one of Arthur’s own warband came bearing the power of the light, and so saved the prince and the fortress and the Grail. The sorcerer was cast down by the might of the Grail. His beauty was rent from him, and much of his strength. The Grail was saved. The light had conquered.

“But it was too late for me,” Merlin said, “or for Nimue, whom I still loved. Poor child, she was racked with guilt. She swore to guard me, and bound our daughter to it, too. I would not have permitted that, but she was careful to do it where I could not prevent her.

“For she was convinced that as greatly diminished as our old enemy was, he was not dead; and he would look for me, to destroy me if he could, for I had betrayed him in everything that I did. I had raised Arthur in the light, I had won over Nimue—and yes, I had taught that young warrior, too, the one called Parsifal, so that he came to Montsalvat and redeemed its prince, and saved the Grail. He had a fair store of magic, did Parsifal. His forefathers had brought the Grail out of Jerusalem before its fall; and Nimue was his mother’s child, his own sister.”

“You taught him deliberately, then,” said Roland. “You knew what he would be.”

“Ah,” said Merlin, lifting his shoulder in a shrug. “I take no credit for that. The gods—or God, if you will—had rather more to do with it than I did. But he was a good pupil. Not as good as his sister, or for that matter as you are, but good enough in the end. He nearly failed, you know. When he came to Montsalvat, his foresight abandoned him. He was silent when he should have spoken, and shrank back when he should have been bold. But for that, the sorcerer would never have found the Grail’s hiding place at all.”

“But because he did,” Roland said, “he was destroyed. Wasn’t it a good thing, then, that Parsifal did seem to fail?”

“Some would call it blind luck,” Merlin said. “I call it the gods’ hand—and their humor, too, maybe.”

Kingdom of the Grail, Prelude

New Magical Item: Gauntlet of Lances

August 10, 2024

I have lately been pondering cavalry lances in D&D. I never see them used. (I never see mounted combat, either, but nevermind that now.) With a charge attack scoring double damage, a lance is the most powerful melee weapon. Yet no one uses them.

Although there has never been a rule for it, one reason I never used a lance was because they usually break—are supposed to break. A Player Character needs to carry more than one. (Missed opportunity to have a person-of-hench as a squire.)

A magical lance that does not break is a danger to its wielder. It should be impermanent in the same way magical arrows are. (You should find 1d4 lances +1 in a treasure trove. 😁)

My pondering led me to the conclusion that the best application of magic here is overcoming the need for spare lances; all my Player Character truly wants is another, unbroken lance. A lance that magically reassembles after breaking is too fanciful for my tastes. Conjuring a new lance is the simplest solution. Since the lances are not the permanent magical item, something else needs to perform the conjuring.

And so I give you: the Gauntlet of Lances!

Gauntlet of Lances

Wondrous Item, Rare

A gauntlet for the right hand that creates in its grip a nonmagical wooden lance (of appropriate size).

Letting go of the (presumed broken) lance causes all pieces of it to disappear.

Game Master’s discretion as to what level of action is required for a wearer to conjure a new lance.

A Multitude of Amulets and Talismans

July 22, 2024

In the past, human life was vulnerable to disaster; disease, wars, famine, natural disasters and many other factors could easily claim the lives of individuals. For this reason, people sought all kinds of protection they could get their hands on. This also implied protection of the supernatural sort. Amulets were the most widespread protection of this kind.

People would go to witches, wizards or specialized merchants who knew how to make such objects, and sold them—sometimes at quite a high price. However, people used to pay because protection of their lives was more valuable to them than money. Made out of wood, metal, clay, stone or other materials…. They display a wide range of symbolism….

It was believed magic was a source of protection to those who needed it. Thus, a multitude of amulets and talismans appeared, each with different uses. The creation of an amulet was a ritual in itself and an amulet could only be made by an initiate. Each amulet was based on a symbol and among the most well-known amulets are: the Ankh, the Yin-Yang, the pentagram, the Chinese symbol of luck, the nazar, the mystic knot, the all-seeing eye and the Egyptian scarab….

Warding Evil and Welcoming Luck: Protective Amulets of the Ancient World – Ancient Origins

Some Magic Is Too Powerful to Sustain

June 26, 2024
Baron Mordo:
This is a relic. Some magic is too powerful to sustain so we imbue objects with it, allowing them to take the strain we cannot.
This is the Staff of the Living Tribunal….
There are many relics: the Wand of Watoomb, the Vaulting Boots of Valtorr….
Doctor Strange:
They just roll off the tongue, don’t they?

— “Doctor Strange” (2016)

Wall of Infinite Elements

February 17, 2024
entering Doctor Strange's forge
Doctor Strange:
Kanna, I’m handing you the keys to my forge….
Kanna:
Is that a Faltine Furnace? Is that a Wall of Infinite Elements…?

— “Doctor Strange“, Volume 5, #8 (2019)

Used without permission.

Another wonderfully evocative name—completely self-explanatory but still mysterious.

Using Magical Arms & Armor Mechanic From Chainmail In D&D

December 8, 2023

Instead of providing a bonus to the attack and damage rolls, magical weapons in Chainmail grant additional attack rolls per round. Conversely, magical armor negates a number of attacks per round.

The part that makes this feel properly magical is that an opponent can be reduced to zero attacks, and thus incapable of harming the wearer.

This can be used in Dungeons & Dragons almost as-is. The only question is whether the attack negation by armor is per round or per opponent. As magical weapons would only grant additional attacks per round, the complimentary rule for armor would be attack negation per round. But the magical bonus on Armor Class normally applies against every attack. If the attack negation is per opponent, a wearer could simply be invulnerable against a horde of low-level opponents.

Chainmail has a solution for this: opponents can utilize tactical teamwork which combines their number of attacks. This is superior to D&D mechanics like Help Action and Pack Tactics which would be insufficient against a per-opponent ruling.

Rare Sighting of a Girdle of Giant Strength

August 19, 2023

I made this. 😀

The image is a screenshot from the 1961 film “El Cid“.

actor Charlton Heston wearing a leather girdle

Evocative Magical Item Names: Wizardry CRPG Series

August 11, 2023

This is the first in a planned series of evocative names of magical items from any media. Names that spur one’s own imagination of what they could be outside of their source material.

My first computer roleplaying game (CRPG) was 1981’s “Wizardry: Proving Grounds of the Mad Overlord“. Still then being new to Dungeons & Dragons, Wizardry had a considerable influence—good and bad—on my early gaming.

Like early D&D, items found as treasure had to be identified. The game would initially say only “Xenograg found a sword.” Via either of the two provided methods, an item would be determined to be mundane or magical (including cursed). This step delayed the player’s gratification and heightened their anticipation.

The original game has three items with names that have stuck in my mind ever since:

  • Blade Cuisinart’
  • Lords Garb
  • Murasama Blade

The game’s sequel, “Wizardry II: The Knight of Diamonds“, has only one name of similar evocation:

  • Staff of Gnilda

I did not get far in the third game of the series, Wizardry III: Legacy of Llylgamyn, and thus never found any of its ‘big name’ magical items.

I am intentionally omitting my imaginings for these items so you may do so for yourself.

The power of names.

Reaching Through the Matrix

May 14, 2023

[Vasque] stepped to the [battle] suit and ran his fingers over first the plastron, then the sheared metal along the cut…. Hansen couldn’t judge the status of the smith and his apprentices. Vasque wore a gorgeously-embroidered tunic—though there was a cracked leather apron over it. Even the youths were dressed rather better than many of the warriors.

“Not much of a suit,” Vasque said. “Dilmun’s work, I wouldn’t be surprised, and he was never much.”

“Dilmun’s good enough to dress the Lord of Thrasey,” said Malcolm. “And as for this suit, there were three arcs on it together before it failed.”

“On a good day, I suppose Dilmun might be all right,” Vasque admitted grudgingly. He took the severed arm from the slave and worked the elbow joint with his hands as he peered at the cut. “Well, we’ll see.”

The sleeping youth groaned loudly and threw out an arm. After a moment, his eyes opened. The other apprentice helped him sit up on the couch.

Vasque handed the arm back. “Go on, boy, go on,” he said to the apprentice, making shooing motions with his hands. “There’s king’s work to be done.”

He turned to the slaves. “Lay it down by the couch, you. I’ll take care of it now.”

As the slaves laid the damaged suit full-length on the floor, the two youths positioned the [severed] arm by it so that the cut ends joined. Vasque himself stepped outside. He came back with his leather apron laden with bits of ore.

“Might need more than this,” the old man muttered, “but I think not, I think not….” He arranged his chips and pebbles around the severed arm with as much care as a florist creating a wedding bouquet…. [Then] Vasque lay down on the couch…. One of the youths took a polished locket on a thong from around his neck.

“Keep back, boy…,” the smith murmured.

His eyes, focused on dustmotes dancing in the light, glazed and closed. The apprentices watched with critical interest, while the slaves gaped with amazement as great as that which Hansen tried to conceal….

Vasque was shuddering in his sleep. Hansen gestured toward him. “Is he any good?” he asked Malcolm in an undertone.

“You won’t wake him,” said Malcolm in a normal voice, as though that were the only reason someone would want to discuss the matter in a whisper. “And yeah, he’s very good.”

The veteran smiled impishly. “Almost as good as Dilmun, I’d say. You’ll have a suit to be proud of.”

…The ore shifted around Hansen’s suit. The chunks on top of the pile slid as dust puffed away. As Hansen watched, a fist-sized lump he thought was magnetite crumbled as though in a hammermill. Bits of it drifted down through the interstices of the pebbles beneath it.

One of the apprentices bobbed his head in approval. “Look, he must be four centimeters away from the join,” he said. “Great extension!”

Malcolm sniffed. “The important part,” he said, ostensibly to Hansen, “isn’t how far a smith can reach through the Matrix for material but how well he stitches the result together. That’s the craftsmanship that keeps you and me alive, Lord Hansen.”

“That and skill,” Hansen remarked coolly….

Half the gravel piled on the shoulder of the battlesuit powdered and slipped to a flatter angle of repose.

Vasque shuddered like a swimmer coming out of cold water. His apprentices stepped toward him, one of them with a skin of wine or mead, but the older man waved them away. “There!” he gasped. “There, Lord Malcolm. Tell me about Dilmun now.”

“Although,” he added as he got to his feet and only then accepted the container of drink, “I checked the whole suit while I was in the Matrix, and it’s not so very bad after all….”

“How do we test it?” Hansen asked. Malcolm smiled.

“I get my suit,” he said, “we go out to the practice ground … and I see just how good you are, laddie.”

It wasn’t an especially nice smile; but then, neither was the grin that bared Hansen’s teeth.

Northworld, Chapter 10