Dojo Darelir, the School of Xenograg the Sorcerer

Zero-Level Characters, Part 2: Magic-Users

As is all-too-normal these days, two Web searches on the identical keywords yielded different results. My search for “zero-level magic-users” before I posted Part 1 did not surface their mention in AD&D’s Unearthed Arcana rulebook. Here it is:

Cantrips are the magic spells learned and used by apprentice magic-users and illusionists during their long, rigorous, and tedious training for the craft of magic-use. An aspiring magic-user or illusionist may use 1 cantrip per day as a zero-level neophyte (-2000 x.p. to -1001 x.p.), 2 cantrips per day as a zero-level initiate (-1000 x.p. to -501 x.p.), and 3 cantrips per day as a zero-level apprentice(-501 x.p. to -1 x.p.). Cantrips must be memorized just as higher-lever spells are.  Most cantrips are simple little spells of no great effect, so when the individual becomes a 1st-level magic-user, the knowledge and information pertaining to these small magics are discarded in favor of the more powerful spells then available. However, a magic-user may opt to retain up to four cantrips in place of one 1st-level spell. This assumes that the magic-user has, in fact, retained his or her book of cantrips--a tome as large as a good-sized book of higher-level spells.  All cantrips are zero level, have a 1

I do not remember this passage at all. I only remember zero-level options for the Cavalier class; also in Unearthed Arcana, but it was included in the original Dragon Magazine #72 article on the class.

It is very close to what I was thinking.

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