Dojo Darelir, the School of Xenograg the Sorcerer

Going For the Kill

…Ah, but what if you’ve got to kill a dragon and there’re no 8th-level warriors in the party and you’re totally willing to sacrifice yourself heroically? Good question! I’m doing away with the rules for subduing a dragon (duh) and instead instituting something I like to call “Going for the Kill!” One PC of the party can draw the dragon’s attention and ire and get all close-and-personal…as opposed to dancing around hoping to hit the jackpot roll while avoiding dragon breath. When you “Go for the Kill!” you receive a +5 bonus to your attack roll….

Going for the kill is not all wine and roses, however. By (pretty much) challenging the dragon to single-combat and getting in close, you will be subjected to dragon fire. That means no “rollover save” to avoid the flames…the PC isn’t trying to avoid the flames, she’s trying to deliver a death blow. The mechanic works like this: you must announce you’re “going for the kill” before rolling initiative. If you lose initiative, or if you miss your attack roll, then your character is bacon…or, at least, mortally wounded (I believe I mentioned before a little resource called “grit?” It allows characters to fight on after being mortally wounded, which means you can see a Beowulf or Sir Orrin type combat, where the hero still slays the dragon despite being slain himself). It’s tough…but that’s the price you pay to be a hero.

Chop! Dragon Breath (Part 4) – B/X BLACKRAZOR

Author’s emphases.