Dojo Darelir, the School of Xenograg the Sorcerer

Guns For Xenograg, Part 3: On Ray-guns

In the prior blogpost, I looked at increasing reload time to slow down rate-of-fire. Now to look at reducing the number of shots per load. Returning to the flintlock as starting point, the lowest number of shots before needing to reload is one. What if we retain the modern, fast reload time?

This is actually very applicable to ray-guns. Energy weapons require power cells which are more analogous to magazines than individual cartridges. Modern ergonomics has the bullet magazine in the pistol grip. A convenient button press plus gravity removes the empty magazine, and your off-hand has the new one ready to insert. My change here is to have a magazine-shaped power cell which is empty after a single shot. Reloading only take a couple of seconds, but has to be done frequently. No dual-wielding here, either.

The third “dial” suddenly becomes the limiting factor: sustained fire depends upon the number of power cells readily available—that you can carry. The return of bandoliers!



Still a problematic rate of fire, but the total amount of shots someone has available is lower than speed-loaded revolvers. Also unlike revolvers, this design cannot fire in a rapid burst at need.

This latter design fits Xenograg’s sonic disrupter weapons. It also answers why the Drachen Walde revolver is still his everyday sidearm: much lower ammunition encumbrance.