Dojo Darelir, the School of Xenograg the Sorcerer

Tag: violence

High Social Status and the Right To Do Violence

January 1, 2024

What was the “system of noble combat?” It rested on a basic legal idea very alien to the modern mind: the idea that there was an intimate connection between high social status and the right to do violence. As [historian Jonathan] Dewald writes, the pre-eighteenth-century nobility had “habits of violence, public and private.” More than that, they had as a matter of law privileges of violence. Nobles were marked off from their social inferiors not just by their titles, not just by their dress, not just by their wealth, but also by their privileges, symbolic or real, of inflicting violence on others. Historically these privileges of public and private violence included “high justice” (the privilege of sentencing dependents to death), the privilege of hunting, the privilege of thrashing inferiors, and the complex privilege that goes by the name of “the right to bear arms.” The character of these privileges varied over the centuries, but from the central Middle Ages onward the symbolism of the law of noble status was consistently a symbolism of the “right of the stronger,” as the medievalist Wolfgang Schild has put it. Noble status was largely defined and displayed by the right, whether or not exercised, to commit violent acts.

[Historian Johan] Huizinga’s “noble combat” was prominent among these symbolically charged privileges. High status was partly defined by the privilege of doing violence not only to inferiors but also between equals, and aristocracy, as one medievalist has said, with a shade of exaggeration, was based “first and foremost on the capacity to assert oneself in and through combat.” In that sense, engaging in combat was closely akin to such acts as sentencing one’s dependents to death: it was a resonant marker of high status rich in the symbolism of “the right of the stronger.”

The Verdict of Battle, pp. 141

Author’s emphasis in italic. Mine is in bold.

Violent Logic of Feudalism

April 1, 2022

So. You live in a world where large-scale political units have collapsed, or might collapse at any moment. Violence and disorder are rampant. Literacy rates are low. “The economy” is or has recently been on life support. No modern communications technology exists; transport infrastructure is in shambles, and whenever we fix it, it also helps diseases spread. Oh, and—by the way—you’re in charge. Please fix this mess and build us a new stable realm, or we’ll ignore/insult/stab you and give the job to somebody else. Cheers!

This is the kind of setting in which something like “feudalism” makes sense.

It’s how you govern and exploit a large territorial claim when you don’t have a sophisticated-enough bureaucracy to administer lands directly: you delegate the job to local managers. It’s also how you ensure that you get the violent men on your side, and harness their pool of violence when you need it. The local conditions varied considerably, but something like this response explains everything from the iqta system in Muslim polities to some power-relations in Byzantium to, of course, the lord-and-vassal bonds of western Europe. Whether what was delegated remained within a tax-proceeds system (as in the Islamic iqta arrangements) or dealt more with rights to agricultural lands (as in the west), the core logic is this: look, I’m pretending to be in charge of ALL THIS but I can’t actually administer it. If you promise to fight for me faithfully and send me goodies, I’ll let you take charge of a chunk of “my territory,” and enjoy its fruits in peaceful legitimacy. Once this deal is arranged, the vassal discovers that his own slice of the pie is still too big to administer directly, and beside he needs some way to feed and motivate his troops, so he makes a parallel deal, carving up “his territory” for his own vassals. On and on it goes, like a giant game of sub-leasing to biker gangs, until the whole territory is delegated to violent men or those able to feed and command violent men. The system allows those at the top to govern, indirectly, what they never could administer on their own. What could possibly go wrong?

Well, everything, of course, since the system only works if people keep their promises. If one vassal rebels, the others can be called upon to squash him. If they all rebel…the lord at the top is out of options. This problem ripped apart 10th-century France, and it continually destabilized the iqta systems in the Middle East…. “Feudalism” was a logical response to desperately inadequate governing infrastructures, but it contained within itself the seeds of further political crisis and decentralization.

If you have a setting suffering from these social tensions, then what one might call “feudalism” makes a very coherent in-setting response—though it might take a million different forms….

The Logic of Feudalism – Gundobad Games

Author’s emphases are in italic. Mine are in bold.