Dojo Darelir, the School of Xenograg the Sorcerer

Tag: monsters

Tricking Monsters To Death

October 24, 2022

Another way to deal with monsters is to trick them to death. Almost any creature can be a mythic Trickster—an insect (grasshopper, spider, ant), a prey animal (rabbit, muskrat, mole), or even a small carnivore (lynx, fox, coyote, raven). All that’s required is that the creature display some trait or behavior that allows it to trick or confuse a predator (eye spots, crypsis and dynamic camouflage, autotomy, ingenious escape patterns, deftly hidden dens, the ability to misdirect predators by play-acting at being injured). By using these naturally occurring mimetic survival mechanisms, the mythic Trickster honors the life-sustaining cleverness of escape artists wherever they are found in nature.

Deadly Powers, p. 183

Author’s emphasis.

Monsters Are Made To Be So

October 18, 2022

The Champawat Tiger killed, as far as anyone was able to record, 436 human beings in her lifetime. Mostly they were women and children, gone out into the forest to collect firewood or livestock fodder. She killed strategically, never hitting the same location twice and constantly staying on the move.

By any stretch of the imagination that is more than enough to call her a monster. It’s a perfectly fair assessment, and the leap of faith to ascribe it supernatural power would be quite small, given the circumstances. It’s as close to a true monster as you’re liable to get.

When the tiger finally died at the hands of Jim Corbett, the body revealed a different story: The two canine teeth on the right side of her jaw had been broken by a hunter’s bullet some 8 years before.

The Champawat Tiger was starving.

The damage to her teeth meant that she was unable to hunt her normal prey, and given the long-term pressure of habitat loss she would have been hard-up to find sufficient food in the first place. The killings were acts of desperation, brought upon by circumstances that made life as a normal tiger impossible. Perhaps it’s still right to call her a monster, but she was not a monster because she was born with some innate malice—she was only a very large cat getting on in years, desperate for food.

Jim Corbett was called upon to hunt down another fifty maneaters over the course of the next 35 years. Together, those tigers had killed over 2000 people, for much the same reasons as the Champawat Tiger—injury, desperation, starvation, and habitat loss.

Would you look at that.

The root cause was British colonialism.

436 people dead because some dumb shit went trophy hunting, because he just had to prove how big and strong his penis was to all his dumb shit friends….

Monsters have a cause.

That is the lesson of the Champawat Tiger.

Monsters are made to be so.

D&D Doesn’t Understand What Monsters Are – Throne of Salt

Author’s emphases.

Never Run From Anything Immortal

May 7, 2022
Unicorn:
Don’t look back, and don’t run. You must never run from anything immortal; it attracts their attention.

— “The Last Unicorn” (1982)

The Risk of Literalizing Fantastical Concepts

November 15, 2021

Once Orcs are not about the ancient threat of Neanderthal dominance,

Once Vampires are not about the nightmare of rape and the violation of our sanctity,

Once the immortal Lich is not about horror of structures of law and tradition which were invented by men who were dead long before we were born,

Once Werewolves are no longer about the terror of our inner animalistic impulses overwhelming us,

Once Zombies are not about our innate and unending fear of the implacable advance of gluttonous death,

then they are just housecats that we can kill from behind the safety of our +2 blade that adds two to our to hit roll, allowing us to strike at the monster if we roll an 8 or higher.

On Cultivating the Fantastic – Hack & Slash

Author’s emphasis.

Thank the gods for the Internet Archive Wayback Machine, else I could not have linked to the source blogpost.

Monster Difficulty Should Increase Slightly Faster Than Characters’ Abilities

September 18, 2021

8. “Race you can’t win rule.” The game’s monster difficulty should increase slightly faster than the advancement of the [character], given average stats and default equipment, so as to force him to rely upon items and tactics.

The reasoning here is that if the player doesn’t have to rely on randomly-found stuff then [that stuff becomes] unimportant to play. However, if it’s required to have specific items to be successful then many games will be outright unwinnable. The balance between these two poles is what makes random dungeon generation difficult, but it’s also part of what makes random dungeon gameplay interesting….

@Play: The Eight Rules of Roguelike Design – GameSetWatch

Thank the gods for the Internet Archive Wayback Machine, else I could not have linked to the source blogpost.

Dragon as Amalgamated Uber-Predator

December 2, 2013

Let’s begin by looking at the most widespread and celebrated of all mythic monsters—the dragon. This creature, in one guise or another, appears in almost every mythology and has been the subject of many books and countless articles. Perhaps the most intriguing of these examinations is An Instinct for Dragons by anthropologist David E. Jones. Jones argues that the image of the dragon is composed of the salient body parts of three predator species that hunted and killed our tree-dwelling African primate ancestors for about sixty million years. The three predators are the leopard, the python, and the eagle.

Deadly Powers, pp. 162-63

Monsters Eat Humans

November 1, 2013

Regardless of their different sizes, features, and forms, monsters have one trait in common—they eat humans. Whatever else they may do for us psychologically, monsters express—and ex-press—our dread of being torn apart, eviscerated, chewed, swallowed, and then shit out. This shameful fate of those who are eaten is confronted in an African myth in which a giant predatory bird swallows the hero whole day after day and then excretes him. Myth after myth confronts the stark facts of being consumed by a larger creature, obsessively depicting in graphic detail what both monsters and animal predators naturally do—turn humans into excrement. The stories express “the most basic anxiety of every living being”: “being swallowed and eaten.” One sees this anxiety throughout world myth.

Deadly Powers, p. 158

Author’s emphasis.