Dojo Darelir, the School of Xenograg the Sorcerer

Tag: magical healing

Potions of Healing Restore One-Quarter of Maximum Hit Points

March 19, 2026

I recently read Healing Potions Are Dumb (and how I fix them), and enjoyed both its analysis and proposed solution. Then an old thought came back to me.

I never played the 4th edition of Dungeons & Dragons, but one concept from it always impressed me: Healing Surges. Specifically, that a Healing Surge restores one-quarter of a character’s maximum Hit Points. No more risk of bad dice rolls on healing spells.

That fixed proportion can easily be ported to apply to Potions of Healing in D&D 5e—in any edition, really, but especially in 5e where combat damage frequently outpaces healing abilities. This is a middle ground between the current rule and Nerdwerd’s maximalist option.

Backlinks

Separate Spells for Healing Yourself and Healing Others

January 21, 2024
healing spells from the Scroll of Melsalam
Doctor Strange:
…I’m healing.
[He casts The Gorgerell Self-Healing Spell, from the Scroll of Melsalam.]
Help me prepare Hellstrom for a healing….
[He casts The Terranotti Healing Spell, from the Scroll of Melsalam.]

— “New Avengers” #2 (2010)

Used without permission.

I like the nuance that there are separate spells for healing yourself and healing others.