Dojo Darelir, the School of Xenograg the Sorcerer

Tag: magic

Lifelike Statues Help Bring the Gods to Earth

October 11, 2024

The miraculously lifelike statues for which Greece is famous emerged from the Mystery schools. Their original function was…to help bring the gods to earth, to materialize. We know from the earlier use of statues in Egypt and Sumeria that it was intended that the gods occupy them, live in them as their physical bodies and make them come alive. If you stood in front of the statue of Artemis in Ephesus, the Mother Earth loomed over you like a great tree. You had a sensation of being absorbed into the vegetable matrix of the cosmos, the great ocean of weaving waves of light, and of being at one with it.

The statues would breathe, seem to move. It was said that sometimes they would speak to you.

The Secret History of the World, Chapter 14

Water Was Great Magic

September 27, 2024

Sarissa left her tent in the early morning, just as the first grey light touched the reeds along the river’s edge. This country was so rich, so wet—water welling out of the ground and flowing in great slow rivers, pooling in lakes or sinking into marshes. Here where the Frankish king was building his city—did he know what power was in this place? Tenscore springs bubbled from the mountain’s foot, feeding a river that fed a greater river.

Water in its softness could wear away stone. Water was great magic. Evil could not cross it. Dark things were washed clean in it.

Kingdom of the Grail, Chapter 3

Reach Deep Inside and Sacrifice

September 23, 2024

“…What can we do for you?” Ghastek said.

Here we go. “My father intends to attack the Keep at the beginning of the next magic wave. I intend to defend Atlanta against this invasion. I’d like you to join me.”

“You expect us to fight?” Constance asked.

“Yes.”

“Against your father?” Ryan Kelly asked. Even his purple Mohawk seemed incredulous.

“Yes.”

Toakase shook her head.

Ghastek raised his hand. “No.”

“Think about it,” Curran said. “It will make sense to you.”

Ghastek’s eyes narrowed. He was running through possible scenarios in his head trying to figure out what he’d missed. Maybe we’d get lucky and he would talk himself into it. Reach deep inside and sacrifice. I wish I knew what the hell she was talking about, because it would sure help right about now.

Pillman checked his watch. “This is ridiculous. After this morning’s phone call, we’re under no obligation to humor her any longer. Just throw her and her has-been shapeshifter out.”

Erra tore into existence in front of Pillman and backhanded him. The Master of the Dead flew back and fell on his ass.

“Bow, worm!” My aunt’s magic raged. “Bow before my niece. You’re not fit to lick her boots.”

The Masters of the Dead froze, horrified. Rowena’s face turned completely white. Next to me Adora unsheathed her katana. Blood-red wings snapped out of Christopher’s back.

A sharp calculation was taking place in Ghastek’s eyes. Above us vampires sprinted as he pulled them to him. Julie was a full twenty feet from me. This was about to turn bloody.

Now. I had to do it now.

Show them that you love them above all others.

I did love this land. I loved the city and the people within it. That’s why I fought so hard to protect it. I couldn’t ask it to give its magic, but I could give up a little of my own. I reached deep inside me and took the magic the same way I had taken it from the land, except now it came from within my soul.

It hurt.

“There is no need to shout.” I stepped toward Pillman, and my aunt moved out of my way. The Master of the Dead stared at me. His pupils widened. I reached for him. My hand almost glowed, as if dusted with gold. “Are you hurt?”

He reached out, hesitant, and touched my hand. I grasped his fingers. “Rise.”

“You.” Pillman stood up, his face stunned.

“Behold In-Shinar,” Julie intoned. “Daughter of the Builder of Towers, niece of the City Eater, Guardian of Atlanta.”

Burning my own magic hurt so much. I couldn’t let them see the pain.

“Don’t be afraid,” I told Pillman. “I’m not my father. He doesn’t value you. I do. He is far, unreachable, and distant. But I am here.”

He swallowed, his fingers fastened on my hand. I motioned toward the others. Pillman took one hesitant step back. Then another. That seemed to be as far from me as he was willing to go.

“My father doesn’t recognize your talents.” I looked straight at Ghastek. “I do. I know what you’re capable of.”

Their faces looked torn between hope and fear, caught in some weird emotion I couldn’t pin down. The technology was up and I stood among them, emanating magic. And each second I did cost me more than they would ever know. It was that or the city would fall.

They recognized this magic. Some of them had seen it before, because I saw the excitement and fear in their eyes. They were drawn to it like moths to a flame. It was the magic of my blood, the one that made the vampires possible, except now it was directed at them. They wanted my approval. I sensed it. Beyond them journeymen stood unmoving, shocked.

I finally pinned down their expressions. Awe.

Rowena knelt. Filipa was praying, her voice an urgent whisper.

Ghastek walked toward me and went down on one knee, looking up at me.

“What are you doing?” he whispered.

“Saving all of us from being drowned in our blood and my father’s fire,” I whispered. “He’s going to throw you and your vampires at the Keep. You will be decimated. Your vampires will be gone; your position within Atlanta will be eliminated. If you survive, you will have to start from scratch, Ghastek.”

His face told me he didn’t want to start from scratch.

“You’re outside the inner circle. It will take you years to climb higher. Even if you become his Legatus, your life will be short. He will never care about you, Ghastek. I care. You are my friend. You are the best there is at what you do. This is your chance. Don’t do it because of what’s happening now. Do it because it makes sense.”

“You know my price,” Ghastek whispered.

“I know.” The irony was that he already had what he was asking for. He was my friend. I already cared about him. I would already do whatever I could to keep him breathing.

“Swear it,” Ghastek said.

I smiled at him. My voice rang. “Rise, Legatus of my Legion. Work with me, advise me, be my friend, and you will live forever.”

Magic Binds, Chapter 15

Author’s emphases.

Tempting Gods to Inhabit the Material Plane

September 3, 2024

In about 3250 [B.C.E.], Sumerian civilization arose in the land between the Tigris and the Euphrates [rivers]. In the early cities of Sumeria, statues to ancestors and lesser gods stood in family homes. A skull was sometimes kept as a ‘house’ that a minor spirit could inhabit. Meanwhile, the much greater spirit who protected the interests of the city was held to live in the ‘god house’, a building at the centre of the temple complex.

As these cities grew, so too did the god houses, until they became ziggurats, great stepped pyramids, built out of mud bricks. In the centre of each ziggurat was a large chamber in which the statue of the god resided, inlaid with precious metals and jewels, and wrapped in dazzling clothes.

According to the cuneiform texts, the Sumerian gods liked eating, drinking, music and dancing. Food would be put on tables, then the gods left alone to enjoy it. After a time the priests would come in and eat what was left. The gods also needed beds to sleep in and for enjoying sex with other gods. They had to be washed for this and dressed and anointed with perfumes.

As with the grave goods in Egypt, the aim of these practices was to try to tempt gods to inhabit the material plane, by reminding them of the sensual pleasures denied them in the spirit worlds.

The Secret History of the World, Chapter 11

Magical Attack and Invisibility

August 30, 2024

— “War Zone” – Crusade (1999)

The Great Oath

August 30, 2024

“I will free you,” Roland said. “However long it takes me, whatever it costs me. I will set you free.”

“You need not bind yourself to that,” said Merlin. “I earned this captivity; I had sins enough, when all was told.”

Roland tossed his head in refusal. “You did not! I will break the spell. That I swear to you. And if I fail, may the earth gape and swallow me, may the sky fall and crush me, may the sea rise up and devour my bones.

Merlin flung up a hand. But it was too late—as it had been for Nimue. The great oath rolled out of that slender body, made all the more mighty by the strength of the boy’s magic. Magic that he had inherited in full measure from Merlin, and from Nimue, who was of the blood of the Grail: light and darkness melded in him, so strong and so fierce and so headlong that even Merlin could not stop or slow him.

Kingdom of the Grail, Prelude

Grail Lore

August 29, 2024

“Long, long ago,” said Merlin, “in the dawn of the world, when Egypt was young, when Ur of the Chaldees was a raw new city and Babylon but a cluster of huts beside a muddy river, there was a sorcerer, a great master of magic. At first he was a master of the light, but as he grew older and more aware of his own mortality, he turned little by little toward the dark. Then at last, in terror of death, he turned his back altogether on the light, and made a great pact with the Prince of Darkness—no less than that one who is called the Son of the Morning.”

“Sathanas,” Roland breathed. “The Great Evil.”

Merlin nodded. “Yes. That one himself. The sorcerer gave his soul in return for his body’s life. He gained much else, too: beauty, wealth, power. Oh, he was beautiful, like a dark angel, and men fell on their faces before him.

“But evil is never content. It was a condition of his pact that he be no king himself, but rule through the power of a king. And so he did, from generation to generation. But men’s lives are short and their memories treacherous. For each king who died, he must find another, corrupt him, raise him up, rule through him, watch him grow old, then have it all to do again.

“He grew greatly weary of this endless round. For a long while he withdrew from the world, built himself a fortress with strong spells, and set himself to master all magic that there was in the world. Yet he found he could not do that, for the magic of the light was now closed to him. And that, in its time, drove him nigh mad.

“Then in his stronghold, amid his armies of demons and spirits of the dark, he heard a rumor, a whisper, a tale brought in scattered fragments from the world’s heart. The Messiah had come to Jerusalem, or so it was said. He had come, and lived as the most mortal of men, and died as a criminal, hung on a cross.

“And that, said the messengers who brought this word to the world’s end, was preposterous; and yet it seemed to be true. For the light is incalculable, and its ways are not mortal ways, and it does as it pleases to do, beyond reason or sense or logic.

“The sorcerer would have regarded this as a curiosity, a fine tale for a long night, except for the rumor that came with it. It was even more fragmentary than the word of the Messiah—who after all was but the incarnation of a minor deity in a very small province of the Roman Empire. And Rome, as every seer knew, was about to destroy that province utterly, and scatter its people to the winds of the world.

“Still, the rumor was this: that before the god’s son died, he had celebrated a feast of sacrifice. He had offered up a cup of his own blood, blood of a god, in token of the life that would be given thereafter. And that, as any mage knew, was the greatest of sacrifices, the divine sacrifice, that could redeem or destroy the world.

“Others before him had done this. Osiris, Tammuz, the Green King—their blood bound the chains of earth and heaven, and strengthened the light in its long battle against the dark. But none of them had left behind a relic, a remembrance, a vessel that had held his blood. That vessel was in the hands of a man of Jerusalem, or so it was said; it was kept hidden, perhaps in ignorance of its power.

“For power it had, beyond any instrument of magic that had been in this world. It belonged to the light, but it was not necessarily of the light. In the hands of a master of the dark, it would be a great weapon, and a mighty force for destruction.

“The sorcerer wanted it. He wanted it as he had wanted nothing in all the long ages of his life—even more strongly than he had wanted to live forever. He wanted this thing, the cup of a god’s blood. He wanted it, and he set out to take it.

“And he could not win it. It was taken out of Jerusalem in its fall, when the Temple burned and Roman armies trampled the holy places. It was spirited away, hidden from him, taken to the far edge of the world, even to the isle of Britain. And there he found it, but he could not win it. It was too well protected.

“He wielded every sleight and wile and power at his disposal. He put on the semblance of mortal man: first a priest of the Romans, then a Druid of the Britons. But this cup, this Grail as it was called in Britain, was kept from him, and hidden away where he could not find it.

“Then at last he conceived a plan. He found a woman, a meek vessel as he thought her. He summoned a demon, a prince of his master’s court, to lie with her and get a child on her. For he could not do this himself, much as he might wish to: that was another price of his deathlessness, to forsake all pleasure of woman’s body, and all hope of getting children. But the demon whom he summoned put on his face, his semblance of supernal beauty, and so seduced the woman.

“In the passing of time she bore a son, a child without a father, a strange inhuman creature whose every breath was magic.”

“You,” said Roland. “That was you.”

“Yes,” said Merlin. “I was that child, wrought by a sorcerer to seize the Grail. But he had underestimated my mother. She was a princess of Gwynedd, a redoubtable woman even in her youth, and she was a Druid and the daughter of Druids. She raised me as she saw fit, and that was in the light; and when my creator came to claim me, I was already corrupted. My mother had warned me what to expect, and advised me to betray as little of myself as possible. Therefore I seemed a biddable young thing, and dull, so that the sorcerer decided in the end to leave me where I was—but aware of his presence, and ready to do as he bade me, whenever he should have need of me.

“Which in time he did. He used me to make a king as he had done so often before: to raise up Uther as king over Britain, and to seduce him with the lady of Cornwall, and thus to beget Arthur. Arthur was to be his puppet, his kingly servant.

“But I was my mother’s son, and from the very beginning I was Arthur’s man. I loved him, both the child he was and the king I foresaw. I swore a great oath before the gods, that I would keep him in the light, and never surrender him to the darkness.

“So did I betray my maker twice over. I was not the meek slave he had wrought me to be, nor was my Arthur the puppet king that he was to have been. We had defied him, and worse, succeeded—and made him our bitter enemy.

“It was he who sent the vision of the Grail into Arthur’s warband, and so broke the fellowship in its obsession with the quest. And it was he who seduced Nimue and set her to betray me; but she woke to the truth too late, and knew what she had done. She could not free me, but she could protect Arthur, and did, as much as she might. His kingdom fell, but his soul was saved; and his son, who was to have been the sorcerer’s puppet, was slain by Arthur’s own hand.

“As for the Grail, which was the cause of it all, it was indeed almost betrayed into the sorcerer’s hands. He found it in its hiding place in the kingdom of Montsalvat, in a fortress called Carbonek, protected by nine enchantresses and by a brotherhood of holy warriors ruled by a Druid king. The sorcerer corrupted the king’s son, maimed and nigh destroyed him. But when the Grail was all but in his grasp, one of Arthur’s own warband came bearing the power of the light, and so saved the prince and the fortress and the Grail. The sorcerer was cast down by the might of the Grail. His beauty was rent from him, and much of his strength. The Grail was saved. The light had conquered.

“But it was too late for me,” Merlin said, “or for Nimue, whom I still loved. Poor child, she was racked with guilt. She swore to guard me, and bound our daughter to it, too. I would not have permitted that, but she was careful to do it where I could not prevent her.

“For she was convinced that as greatly diminished as our old enemy was, he was not dead; and he would look for me, to destroy me if he could, for I had betrayed him in everything that I did. I had raised Arthur in the light, I had won over Nimue—and yes, I had taught that young warrior, too, the one called Parsifal, so that he came to Montsalvat and redeemed its prince, and saved the Grail. He had a fair store of magic, did Parsifal. His forefathers had brought the Grail out of Jerusalem before its fall; and Nimue was his mother’s child, his own sister.”

“You taught him deliberately, then,” said Roland. “You knew what he would be.”

“Ah,” said Merlin, lifting his shoulder in a shrug. “I take no credit for that. The gods—or God, if you will—had rather more to do with it than I did. But he was a good pupil. Not as good as his sister, or for that matter as you are, but good enough in the end. He nearly failed, you know. When he came to Montsalvat, his foresight abandoned him. He was silent when he should have spoken, and shrank back when he should have been bold. But for that, the sorcerer would never have found the Grail’s hiding place at all.”

“But because he did,” Roland said, “he was destroyed. Wasn’t it a good thing, then, that Parsifal did seem to fail?”

“Some would call it blind luck,” Merlin said. “I call it the gods’ hand—and their humor, too, maybe.”

Kingdom of the Grail, Prelude

Durandal

August 26, 2024

The sky paled to silver and rose as [Sarissa] came down to the river. She bent to lave her face, to drink of the cold clean water. When she had had her fill, she knelt there for a while, breathing damp cool air, watching the sun spread light across the horizon.

The river caught the flame of it. She trailed her fingers in water as bright as fire. It was clear here, and filling with light. Fishes darted; weeds swayed in the current. Farther out, where the river was deeper, the water darkened to black beneath the sun’s brilliance.

Sarissa pulled off her boots and waded out into the icy river. The shock of the cold made her gasp, but she steeled herself to bear it. The current tugged at her. She rooted herself in the earth. The water flowed over her but could not move her. When it lapped her chin, she filled her lungs with every scrap of air that they could hold, and slipped into a strange dark-bright world.

She swam as a fish swims, supple and swift, down and down into that realm of dim green shapes and rippling weeds, lit with sudden flashes of light: sun rising, fish leaping. She passed out of the sun’s light, but there was light below her, a gleam in the river’s darkness.

Just as she knew that her breath must fail her, her outstretched hand touched the thing that lay on the river’s bottom. It was hard, colder than the water, and caught fast in a tangle of weeds and clay. She grasped the end of it and thrust against the current. Her lungs had begun to burn. But she would not let go.

The earth fought for the victory, but the water in its current caught Sarissa and swirled her suddenly upward. Blind, half-unconscious, lungs afire, she burst into the light.

She fell on the green bank with her prize caught beneath her. Out of the water it was a massive, icy-cold thing, but its heart was fire.

She lifted herself to her knees. A sword lay in the grass. It gleamed as if it had come new from the forge, grey rippled steel like the water that had begotten it. Its hilt was plain silver without adornment, but for a white stone set in the pommel.

As she knelt in front of it. Tarik flowed out of the river, licking cat-whiskers, flicking a fish’s tail that flowed and stretched and transmuted into a cat’s. He inspected the sword with approval. The water had done well, his glance said, and the sun’s fire, forging a blade for a champion’s hand. If indeed there was a champion in the world, and if, once chosen, he would do what he had been sought out to do.

Tarik, when he was a cat, had a cat’s irony. But it was a fine sword, as solid as earth, and as palpably real. Sarissa trusted that the same would be true of the man for whom it had been wrought.

Kingdom of the Grail, Chapter 3

A Multitude of Amulets and Talismans

July 22, 2024

In the past, human life was vulnerable to disaster; disease, wars, famine, natural disasters and many other factors could easily claim the lives of individuals. For this reason, people sought all kinds of protection they could get their hands on. This also implied protection of the supernatural sort. Amulets were the most widespread protection of this kind.

People would go to witches, wizards or specialized merchants who knew how to make such objects, and sold them—sometimes at quite a high price. However, people used to pay because protection of their lives was more valuable to them than money. Made out of wood, metal, clay, stone or other materials…. They display a wide range of symbolism….

It was believed magic was a source of protection to those who needed it. Thus, a multitude of amulets and talismans appeared, each with different uses. The creation of an amulet was a ritual in itself and an amulet could only be made by an initiate. Each amulet was based on a symbol and among the most well-known amulets are: the Ankh, the Yin-Yang, the pentagram, the Chinese symbol of luck, the nazar, the mystic knot, the all-seeing eye and the Egyptian scarab….

Warding Evil and Welcoming Luck: Protective Amulets of the Ancient World – Ancient Origins

Be Careful on Holy Ground

July 19, 2024

…[A] common lacking I’ve seen in many role-playing games with clerics [is] the lack of importance of a holy ground. While in a lot of fantasy media and historic folklore there is a strong importance of being on holy ground, not so in most games.

In Piecemeal, holy ground is a prime consideration for using Priest Miracles. Most healing and damage spells are given a re-roll, or reduced piety cost when cast on holy ground. Weapons wielded by the faithful on holy ground count as magical (making the town chapel an ideal place of refuge when the werewolves attack) and those of enemy faith’s cannot heal on holy ground.

This makes being on holy ground (and not being on unholy ground) very important to consider. But how prevalent is holy ground? “Consecrate Ground” is a priest miracle, any PC or NPC priest who wants to spend the piety may use this miracle. It turns a shrine, temple or church into holy ground for as long as the shrine , temple or church remains undefiled. Thus in conflicts it is often important to make sure you destroy the unholy sites of the enemy.

Why is this good?
  1. On a tactical level this adds a spiritual element to the terrain. When fighting an evil cult to Baphomet, deep in the woods around the base of the JuJu tree you need to make some decisions. Do you focus on fighting the cultists and the high priest first and destroy the shrine afterwards? Doing so means your priest is at a disadvantage and the enemy priest is at an advantage. You could also focus on setting the JuJu tree on fire first, letting the high priest use more infernal miracles against you. And a third option is to perhaps have a thief sneak in [beforehand] and set fire to the JuJu tree as a signal to begin the attack. It adds choices and more strategy to terrain.
  2. It makes the local temple or church more of a “safe house” from the supernatural and occult shrines that much more foreboding of a place to venture.
  3. It allows priest characters the ability to add permanent additions to the world that will have a lasting and recurring benefit to them.

Be Careful on Holy Ground – Unofficial Games

Thank the gods for the Internet Archive Wayback Machine, else I could not have linked to the source blogpost.

Castles Are the Dungeons For the Fey and the Gothic

July 9, 2024

Many fairy tales revolve around castles and courts. These places are filled with wonder and awe, horror and debauchery. They are both simultaneously filled with dark and light. Capricious nobles, strange and incomprehensible to us born outside their world, are ready to take advantage of us, to be overtaken by us, to destroy us and to be destroyed, to give us blessings and curses, to reward treasure, take treasure, and have treasure taken. There are secret places in here to explore, to hide in. Ways in, ways out. People in there of all kinds, different factions with different interests, all revolving around the mystery and mysticism of the castle.

These are dungeons, but less dirty, grim, and abandoned, more poetic, mystical, strange. In a dungeon, cobwebs fill hallways and the dead shamble around. This can happen in castles as well, but in fey castles or gothics, you have animated suits of armor, strange servants, weird guests.

Let’s look at two examples: Bluebeard’s Castle (fairy tale) and Dracula’s Castle (gothic).

Bluebeard’s Castle is a place of horror and mysticism. It is beautiful, and the castle’s owner, Bluebeard, is charismatic, attractive, groping. He invites you in, barrs one secret room, and gives you keys to the other. You stumble from fairy tale room into fairy tale room, dancing with strange servants, surviving strange riddles and puzzles. But there is that secret room, that dark room, that strange room with the potential treasure and horrible curse. In all ways, this is a dungeon for fey.

Dracula’s Castle is much the same. Surrounded by direwolves and spectres and will-o’-wisps, filled with vampiric brides and hiding peasants trying to escape their damnation. Locked doors that hide darker secrets that must be explored so that you know you can leave. A haunting, stalking, loping master of the castle, a threat coming through the walls or into your room.

And yes, keep in mind, there are rooms to rest in within the castles. Places to regain your faculties. Or, places in which even weirder encounters can happen. Dracula’s brides invade and you must fend them off through wit until their husband returns to calm them. Bluebeard returns and you must hide from him, keep it secret that you’ve been in that Dark Room, survive his hunting of you when he finds out.

Yes, castles are dungeons, but with more active threats. Intelligent dangers that know you are there and want to interact with you.

Strahd’s Castle is a dungeon, but an Archfey, an Elven Prince, the Winter Court can all have a similar one.

Whenever I see fey adventures, I always see forests that, glades this. No one ever really makes adventures around the castles. But it is here that the fairy tale is the most powerful, and where the gothic can be wedded to it.

It is this wedding that I think has a lot of creative potential for dungeons and modules in the future. A castle that takes both fey and gothic elements to make something. Like the 5E Raven Queen, who is at once a god, an archfey, and a gothic horror, who resides in a Castle of Memories. This is the perfect dungeon place. Invade and plunder the memories of countless tragedies to learn secrets to defeating enemies, or finding rare treasure. Hide from the Raven Queen and her elven servants, and avoid the gloom-beasts that manifest here too. Every room can have a new puzzle or encounter or secret with ease. Other factions can be in here, perhaps adventurers or elves or those seeking audience with the Raven Queen

And let’s talk audiences. For a game about adventure, these are often glanced over. But an audience with a powerful gothic-fey (or a normal fey or a gothic creature) can be a great puzzle. You must at once dodge around their ego, have wit-duels with other members of courts, gain allies to help you, present treasures or plan how to escape, potentially have a crazy battle, potentially hoodwink or trick whoever you are having an audience with—there’s lots of potential here.

Now with this all positioned, I guess the next step is to actually make a castle-dungeon adventure. I’ll have to sew on that though.

Castles are the Dungeons for the Fey and the Gothic – Hmmm Marquis

Author’s emphases.

Alas, that blog is gone, and the Internet Archive does not have a copy of this blogpost. I have copied the entire blogpost text here for posterity.

Call Upon the Authority of Your Allies

July 9, 2024

(O)D&D’s Cleric makes sense for (O)D&D, but it makes increasingly less sense outside of the euromedieval milieu. What if you’ve got a much more immanent and plural divine in your game world than in the euromedieval model and what if there really isn’t much of a good/evil, law/chaos thing in your campaign?

Wandering Shinto-Doctor Class

Special Abilities:

  • Can “cast” Cleric spells as per Cleric.
  • At level two, choose or seek out a supernatural ally (think: patron).

Authority (replaces Turning):

  • Roll d20 + number of spells available yet to cast today – 4
  • Call on the authority of your allies and attempt to argue/plead/reason with one or more outsider/abdead/demon/oni/yokai as if you and it were on the same level. Discourse occurs in the pre-language spoken by all such creatures and is not properly telepathic or audible. Discourse is with the leader or leaders of the group (combine HD if more than one). If the roll results in a number equal to or greater than the total HD of the opposing side, they will “settle down,” depart, or simply sit down, frustrated. Bonus points for making an argument the GM considers would be persuasive to the opposing side. Takes a d3+1 rounds to complete conversation. No limit on uses. Lesser beings will likely follow the lead of their more powerful cohort, but not always. Can always be used to communicate with these kinds of creatures, if not sway them….

Shinto-Doctor-Mushi-Shi Clerics for OD&D and B/X – games with others

My Sorcery Is a Martial Art

July 8, 2024

“The first phase of a duel is the psychic dominance contest. A duel is often lost before the first physical pass at arms. I have seen a duelist back down and concede defeat, having recognized his opponent’s superiority; it saved his life, in fact.”

“My sorcery is a martial art. Psychically dominating all opponents is a core skill. The training to improve this skill is adversarial. Two sorcerers will intentionally prolong the dominance phase of a duel, pushing the limits of both mental strength and endurance.”

“A disciplined will is the hallmark of someone with significant martial, magical, psychic, or even spiritual training.”

“The exertion of will in this way has a drawing-in effect. Done with sufficient intensity, the local environs can experience a temperature drop and even frost.”

“A sorcerer will also channel power into his body. The most common effect is augmented strength. This energy flows mainly down the arms and out through the hands. This release manifests as heat; You have seen the burned-in handprints on my bokken’s hilt.”

— Xenograg

Because There Are More Spells Out There

July 6, 2024

…So, imagine this:

Whatever iteration of the game you are playing, the 1st level Magic-User spells are the entire syllabus of known spells.

Fly? You wish. Fireball? Who can shoot exploding balls of fire; this is magic, sonny, not comic-books.

Of course, everyone knows that there are, in fact, other spells out there. Every first-year sorcerer has read that bit of Laconius where he mentions the Miraculous Mantle of Obfuscation, which renders the user invisible, and the intemperate uses to which he put it in relation to the Witches’ Coven of Outreterre Or known the frustration of studying that antique blabber-mouth Quinquarine, who, over the course of several volumes, promises to reveal the formula obscurely referred to as The Perambulatory Revelator of One-and-All, only to have no copies of the final volume survive the bonfires of the Irenian Orthodoxists. Or stared at the great tapestry at Biancule, depicting the turning of the invasion of the Mauvrian Hordes, and wondered what incantation allowed the fabled archimagus Villondro to enmesh the Mauvrians in gigantic spider-webs?

So, of course there are more than just these twelve spells. That’s why you are crawling down a hole in the ground with a party of cerebrally-challenged bravos, cut-purses, and roustabouts, facing death a hundred times over in the form of goblins, traps, and pneumonia, instead of staying in a nice cosy manse somewhere, casting Charm Person over and over for a hundred crowns a pop. Because there are more spells out there.

And whoever finds even one of them, is going to be star among the thaumaturgical-set. Seriously, people are going to be hitting you up right, left, and center for just a peek at your grimoire; the grimoire that contains the only known copy of Ariste’s Vertical Realignment in the world (even if some slack-witted copyist wrote it down as Levitation. But, hey, that error kept the thing lost all these centuries ’til you found it, so be nice to the guy). You now become famous as “So-and-So the Levitator” and anybody who needs something vertically-realigned has to come to you; either to pay for the privilege or to try and steal your spell (recall, in this context, the bit in The Dying Earth where Turjan crashes the chambers of Prince Kandive)….

Gedankenexperiment: Vancian Rarity – The Wheel of Samsara

A Witch Who Had Dealings With the White-fiends

July 3, 2024

Morwen Eledhwen remained in Hithlum, silent in grief. Her son Túrin was only in his ninth year, and she was again with child. Her days were evil. The Easterlings came into the land in great numbers and they dealt cruelly with the people of Hador, and robbed them of all that they possessed and enslaved them. All the people of Húrin’s homelands that could work or serve any purpose they took away, even young girls and boys, and the old they killed or drove out to starve. But they dared not yet lay hands on the Lady of Dor-lómin, or thrust her from her house; for the word ran among them that she was perilous, and a witch who had dealings with the white-fiends: for so they named the Elves, hating them, but fearing them more….

The Children of Hurin, Chapter 4

Some Magic Is Too Powerful to Sustain

June 26, 2024
Baron Mordo:
This is a relic. Some magic is too powerful to sustain so we imbue objects with it, allowing them to take the strain we cannot.
This is the Staff of the Living Tribunal….
There are many relics: the Wand of Watoomb, the Vaulting Boots of Valtorr….
Doctor Strange:
They just roll off the tongue, don’t they?

— “Doctor Strange” (2016)

We Are Protectors Not Warriors

June 21, 2024
The Ancient One:
We are protectors not warriors.

— “Doctor Strange: The Sorcerer Supreme” (2007)

The Last Unicorn

June 21, 2024
Hunter #1:
I mislike the feel of these woods. Creatures that live in a unicorn’s forest learn a little magic of their own in time—mainly concerned with disappearing.
Hunter #2:
Unicorns? I thought they only existed in fairytales. This is a forest, like any other. Isn’t it?
Hunter #1:
Then why do the leaves never fall here? Or the snow? Why is it always spring here?
I tell you there is one unicorn left in the world, and as long as it lives in this forest we’ll find no game to hunt here.
Hunter #2:
Let’s turn around. Hunt somewhere else.
Hunter #1:
Alright.
[Turns and calls out to the unseen unicorn.]
Stay where you are, poor beast! This is no world for you! Stay in your forest and keep your trees green and your friends protected! And good luck to you, for you are the last!

— “The Last Unicorn” (1982)

Leaving the Master Behind

June 16, 2024

That autumn, when the weather finally broke toward winter, Blaise and I returned to my long-abandoned lessons. I studied with greater intensity now because I had the hunger, and because I so wanted to make up for lost time—committing the stories and songs of our people to memory; sharpening my powers of observation; increasing my store of knowledge about the Earth and her ways, and those of all her creatures; practicing the harp; delving deep into mysteries and secrets of earth and air, fire and water.

But it soon became apparent that in the realm of things men call magic, my knowledge outstripped his. Gern-y-fhain had taught me well; what is more, the Hill People possessed many secrets even the Learned Brotherhood did not know. These I possessed as well.

The winter proceeded, one cold leaden day following another, until at last the sun began to linger longer in the sky and the land to warm beneath its rays. It was then that I reached the end of Blaise’s tutelage. “There is nothing more I can give you, Hawk,” he told me. “On my life, I cannot think of another thing to teach. Yet, there are many you might teach me.”

I stared at him for a moment. “But there is so much—I know so little.”

“True,” he said, his lean face lighting in a grin. “Is that not the beginning of true wisdom?”

“I am in earnest, Blaise. There must be more.”

“And I am in earnest too, Myrddin Bach. There is nothing more that I can teach you. Oh, a few of the minor stories of our race perhaps; but nothing of import.”

“I cannot have learned it all,” I protested.

“True again. There is much more to be learned, but I am not the one to teach you. Whatever else there is, you must learn it on your own.” He shook his head lightly. “Do not look so downcast, Hawk. It is no disgrace for pupil to leave master behind. It happens….”

Merlin, Chapter 14

Bow Down Before Your Master!

June 5, 2024
[Numerous earth spirits, summoned by Doctor Strange and Kaluu on Glastonbury Tor, attack them.]
Doctor Strange:
You will submit to the power of Doctor Strange! Your power may be as ancient as stone and sky, sun and moon, spring and winter…but mine is something else entirely!
[Doctor Strange blasts several earth spirits with an eldritch beam of dark magic.]
Bow down! Bow down before your master! And now you will follow me—spill your blood at my command—fight as I bid you—and you will drive the darkness back!
[All the earth spirits bow down.]
Earth spirit:
We are yours to command, O Dread One!

— “Strange Tales” #11 (1988)

Used without permission.