Dojo Darelir, the School of Xenograg the Sorcerer

Tag: CRPG

Converted Map of Wizardry: Proving Grounds of the Mad Overlord, Level 1

December 20, 2025

At long last, I have achieved a milestone on this pet project.

The original maps of the Wizardry: Proving Grounds of the Mad Overlord computer roleplaying game (CRPG) utilized a wrap-around technique to create the illusion of a larger area than just a 20-by-20 grid. Here is the original grid of Level 1:

original map for Level 1

My pet project is converting these into maps rendered in HTML from a library of reusable images. These images are (with two exceptions) built as 4-by-4 grids. This allows for actual walls between adjacent areas. I am also “unrolling” all wrap-arounds.

The first milestone was completing Level 1 to my satisfaction. I have flipped and rotated it to place the entry stairs in the upper-left corner:

Cartoons From 1981 Wizardry CRPG Manual

March 3, 2025

The game manual for 1981’s "Wizardry: Proving Grounds of the Mad Overlord" Apple II computer game contained several humorous cartoons drawn by Will McLean. These are my favorites:

cartoon of the Adventurers Inn (Visa, Mordorcharge Accepted)
cartoon of the Temple of Cant with poster reading 'the Dead Raised 50% Off'. Caption is 'the year-end clearance sale'
cartoon of a mage levitating a bottle to pour his drink into a glass while a fighter looks on with rolled eyes
cartoon of adventuring party in combat; priest exclaims 'Matu!', to which a fighter mumbles 'geshundheit' in response
cartoon of mage holding a rabbit up against a monster. Caption is 'what happens when you stutter during spellcasting'
cartoon of a treasure chest popping open just like a giant Jack-In-The-Box, freaking out the thief attempting to open it. Caption is 'how not to open a chest'

Evocative Magical Item Names: Diablo CRPG Series

October 14, 2024

This is the second in a planned series of evocative names of magical items from any media. Names that spur one’s own imagination of what they could be outside of their source material.

The Diablo game series has hundreds of unique magical items. Below is a far-from-complete selection.

Diablo I:

  • Arkaine’s Valor
  • The Grandfather
  • Veil of Steel

Diablo II:

  • Azurewrath
  • Corpsemourn
  • The Eye of Etlich
  • Gidbinn
  • Stone of Jordan

Diablo III

  • Bloodtide Blade
  • Convention of Elements
  • Reaper’s Wraps

I am intentionally omitting my imaginings for these items so you may do so for yourself.

The power of names.

Modular Armor System in Wizardry CRPG

July 3, 2024

Unlike Dungeons & Dragons, some early CRPGs (e.g. 1981’s "Wizardry: Proving Grounds of the Mad Overlord" and 1985’s "The Bard’s Tale: Tales of the Unknown") had a modular armor system. Helms and gauntlets provided a defensive bonus. Helms could also have a magical bonus. Items like shields and gauntlets had more than one type, each with a different defense value.

Here is a summary of the system from Wizardry I, which is closer to D&D regarding character classes:

Armor Defense
Bonus
Maximum
Magical
Bonus
Class Limitation
Robes 1 0 best available to Mage
Leather Armor 2 2 best available to Thief
Chain Mail 3 2
Breast Plate 4 3 best available to Priest
Plate Mail 5 3 martials only
Small Shield 2 3 best available to Priest, Thief
Large Shield 3 3 martials only
Helm 1 2 martials only
Copper Gloves 1 0 martials only
Silver Gloves 3 0 martials only
source: tk421.net

Starting Armor Class is 10. The lowest (descending system) AC possible is -10.

Priests in Wizardry cannot wear helms thus enabling the combat primacy of the martial classes. This inspired the blogpost, Armor Class Penalty For Not Wearing a Helmet, and the taboo that a Demodarid sorcerer’s head must be bare to perform magic.

The Legend of Skara Brae

February 27, 2024

Long ago in the land of Caith, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious town called Skara Brae. Overnight, all the town’s militiamen disappeared, and Mangar froze the surrounding countryside with a spell of Eternal Ice, totally isolating it from any possible help.

As evil creatures oozed into the sewers to join Mangar’s shadow crusade, the future of Skara Brae hung in the balance. And who was left? Only a handful of unproven young Warriors, some junior Magic-users, a couple of Bards barely old enough to drink, and a few out of work Rogues.

You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories—if you survive—for this is the stuff of legends.

And thus the story begins….

— Introductory lore, The Bard’s Tale: Tales of the Unknown video game

Evocative Magical Item Names: Wizardry CRPG Series

August 11, 2023

This is the first in a planned series of evocative names of magical items from any media. Names that spur one’s own imagination of what they could be outside of their source material.

My first computer roleplaying game (CRPG) was 1981’s “Wizardry: Proving Grounds of the Mad Overlord“. Still then being new to Dungeons & Dragons, Wizardry had a considerable influence—good and bad—on my early gaming.

Like early D&D, items found as treasure had to be identified. The game would initially say only “Xenograg found a sword.” Via either of the two provided methods, an item would be determined to be mundane or magical (including cursed). This step delayed the player’s gratification and heightened their anticipation.

The original game has three items with names that have stuck in my mind ever since:

  • Blade Cuisinart’
  • Lords Garb
  • Murasama Blade

The game’s sequel, “Wizardry II: The Knight of Diamonds“, has only one name of similar evocation:

  • Staff of Gnilda

I did not get far in the third game of the series, Wizardry III: Legacy of Llylgamyn, and thus never found any of its ‘big name’ magical items.

I am intentionally omitting my imaginings for these items so you may do so for yourself.

The power of names.