Dojo Darelir, the School of Xenograg the Sorcerer

Posts Tagged ‘casualties’


Ancient War Was More Civilized

In one respect at least, ancient war was more civilized than our own. The aim of ancient war was generally to kill or capture the opposing chief and display him in a cage. Because of the primitive state of technology, the only way to get to the opposing leader and his inner circle was to cut through the mass of his people and army, necessitating bloody battles and great cruelty. But since the Enlightenment, Western leaders have exempted themselves from retribution and have sought to punish each other indirectly: by destroying each other’s armies and—since Grant and Sherman—by making the civilian populations suffer as well. But is it really more honorable to kill thousands by high-altitude bombing than by the sword and ax?

Robert D. Kaplan, Warrior Politics, pp. 122-23

Battle Casualties in the Ancient World

…Taken together the data [on ancient battles] suggest that seven of every ten soldiers of the defeated force would become casualties by day’s end. About one-third of the force would be killed and another third wounded severely enough to be left behind to die or shift for themselves on the battlefield. The victors could expect to lose to enemy arms approximately one in every ten men, either killed or wounded.

Richard A. Gabriel and Karen S. Metz, From Sumer To Rome, p. 88