Dojo Darelir, the School of Xenograg the Sorcerer

Tag: casualties

What Really Destroys Armies

March 25, 2023

Combat does not destroy armed forces; it merely hastens the process. The real killer is day-to-day wear and tear. Armies die by inches, not yards. Attrition is people and their equipment wearing out. Even in peacetime, up to 2 percent of combat aircraft can be lost to accidents and deterioration each year. In wartime, up to 50 percent of aircraft will be lost each year to noncombat wear and tear. Rarely more than 90 percent of armored vehicles will be in running condition at any one time. Those vehicles that are running will likely break down after going less than 500 kilometers. More important, people wear out, too. Without enough people to tend them, the machines wear out even faster….

Annually, disease and noncombat injuries often cause far more loss than the dangers of combat. Most major wars go on for years. Battles are relatively infrequent. As long as the troops are living in primitive field conditions, they are more prone to disease and injury. The annual loss rates in the wars of [the 20th] century, expressed in terms of average daily losses per 100,000 men, bear this out. Battle losses, killed and wounded but not prisoners, varied from a low of six per day in World War II theaters such as North Africa to over 200 Germans a day on the Soviet front. Soviet casualties were sometimes double the German rate. World War I had battles where the rate exceeded several thousand per day….

The World War I casualty rates, and the numerous mutinies they eventually caused, were not forgotten. The butchery of World War I made an impression, and the casualty rates were consistently lower in World War II. Since World War II, still more efforts have been made to protect the troops. Armored vehicles and protective gear have become more commonplace. Daily loss rates of 40 per 100,000, similar to the Western allies of World War II, can be expected in the future in a war between equally matched armies….

Non-battle casualties, primarily from disease and especially in tropical and winter conditions, regularly reach 200-500 men per day per 100,000 strength. Malaria alone can cause nearly 200 casualties a day. Another constant menace in populated areas is venereal disease, which can render ineffective as many as 40 men per day. Injuries often exceed battle losses. The troops tend to get careless in the combat zone. Vehicle and weapons accidents were so common in the past that they often reached 20 men per day per 100,000 troops….

It’s not unusual for armies to waste away to nothing without ever having come in contact with the enemy. Historically, natural causes have killed or disabled far more soldiers than combat. Many wars are won by the side best able to maintain the health of their troops. Perceptive military commanders have long recognized the substantial assistance of General Winter, Colonel Mud, and the carnage wrought by pestilence, poor climate, thirst, and starvation. An armed force may be an impressive sight. Yet people have to live. They must eat, sleep, and escape the elements. Disease and injury are ever present. Adequate medical care prevents minor afflictions from becoming major ones. More important is public sanitation. Many diseases thrive in careless accumulations of human waste. Public sanitation, even within an army on the move, eliminates the cause of most disease….

How To Make War, pp. 517-20

A Warrior Society Does Not Last Long if the Warriors Are Too Eager to Get Killed

December 18, 2022

…Afghanistan is largely a warrior society, especially among the majority of the population living out in the countryside. An Afghan goes to war not as a soldier, but as a warrior. As such, the Afghan warrior places more importance on honor and showing off than following orders and “accomplishing the mission.” American troops carefully plan their operations and everyone follows their orders. Afghans will do what strikes their fancy and pay more attention to perceived slights than getting the job done.

Afghans have a feudal sort of military organization. All the lads going off to war from a village, neighborhood, or valley will follow the most charismatic and most battle-experienced of their group. This guy will be the leader. Not an officer in [the modern] sense…. Very democratic, but the leader might not know a lot about tactics or other military matters. These local groups, rarely more than a few dozen strong, will band together with similar-size groups from their region under an even more famous and charismatic leader. This gets you a group of a few hundred fighters and an organization roughly comparable to what we call an infantry battalion. At this point, money becomes important. Whoever leads several of these battalions is usually wealthy, or is an exceptional battlefield commander who is backed by people with money. Someone has to pay for the food, trucks, ammunition, and whatever else a popular commander can scrounge up…. Several battalions give what is called an “army”…and the leader is often called a warlord….

…An Afghan warlord cannot be ordered to take part in an operation but must be convinced via a war council. And even his assent does not always translate into consistent performance on the battlefield. Lacking the discipline of a Western army, an Afghan leader has to be very careful when it comes to casualties among his troops. This accounts for the unique way in which Afghans fight battles. Traditionally, Afghan warfare has been more about making an impressive show than getting right down to a hack fest and a lot of dead bodies. A warrior society won’t last long if the warriors are too eager to get killed. These days, a loud and impressive display of firepower, but not a lot of casualties, best represents your typical Afghan battle. When someone does lose and gets taken prisoner, he is often set free in a later exchange of prisoners….

…An Afghan commander can see his troops leave for home real quick if too many of them get killed or injured in combat. Most Afghan battles result in very few casualties. When one side sees that it is outclassed and likely to be defeated, it just takes off in the night. If the defender is protecting his valley or town, he will start negotiating a surrender. Actually, surrender is too strong a word. The preferred move is to switch sides….

How To Make War, pp. 530-31

Ancient War Was More Civilized

September 3, 2021

In one respect at least, ancient war was more civilized than our own. The aim of ancient war was generally to kill or capture the opposing chief and display him in a cage. Because of the primitive state of technology, the only way to get to the opposing leader and his inner circle was to cut through the mass of his people and army, necessitating bloody battles and great cruelty. But since the Enlightenment, Western leaders have exempted themselves from retribution and have sought to punish each other indirectly: by destroying each other’s armies and—since Grant and Sherman—by making the civilian populations suffer as well. But is it really more honorable to kill thousands by high-altitude bombing than by the sword and ax?

Warrior Politics, pp. 122-23

Battle Casualties in the Ancient World

March 7, 2003

…Taken together the data [on ancient battles] suggest that seven of every ten soldiers of the defeated force would become casualties by day’s end. About one-third of the force would be killed and another third wounded severely enough to be left behind to die or shift for themselves on the battlefield. The victors could expect to lose to enemy arms approximately one in every ten men, either killed or wounded.

From Sumer To Rome, p. 88