Where Are All the Windmills?
More importantly, where are all the water mills? Water mills can be much larger than windmills, and are capable of doing more than just grinding wheat into flour.
Civilization’s first automation.
More importantly, where are all the water mills? Water mills can be much larger than windmills, and are capable of doing more than just grinding wheat into flour.
Civilization’s first automation.
This is the second in a planned series of evocative names of magical items from any media. Names that spur one’s own imagination of what they could be outside of their source material.
The Diablo game series has hundreds of unique magical items. Below is a far-from-complete selection.
Diablo I:
Diablo II:
Diablo III
I am intentionally omitting my imaginings for these items so you may do so for yourself.
The power of names.
A quarterstaff is a polearm. It is a two-handed weapon. RPG wizards should not be proficient with it.
A wizard’s staff is, mechanically, a club.
I, too, have spent countless hours on making D&D combat more to my liking. Like many I have come to appreciate simpler, more elegant mechanics.
While I have not yet found the right combination of attacks versus defense bonuses, I have “solved” the weapons list. Emphasizing the abstract design of D&D combat, I see only five weapon sizes—really just three:
| Weapon Type/Size | Usage |
|---|---|
| light/short | one-handed only |
| medium | both |
| heavy/long | two-handed only |
Prompted by the excellent essay Rethinking Fantasy Feudalism: What’s a Guild?
In addition to the real world guilds, having separate wizards guilds in every city would make things interesting. Thieves Guilds are already treated that way, in fact.
I have lately been pondering cavalry lances in D&D. I never see them used. (I never see mounted combat, either, but nevermind that now.) With a charge attack scoring double damage, a lance is the most powerful melee weapon. Yet no one uses them.
Although there has never been a rule for it, one reason I never used a lance was because they usually break—are supposed to break. A Player Character needs to carry more than one. (Missed opportunity to have a person-of-hench as a squire.)
A magical lance that does not break is a danger to its wielder. It should be impermanent in the same way magical arrows are. (You should find 1d4 lances +1 in a treasure trove. 😁)
My pondering led me to the conclusion that the best application of magic here is overcoming the need for spare lances; all my Player Character truly wants is another, unbroken lance. A lance that magically reassembles after breaking is too fanciful for my tastes. Conjuring a new lance is the simplest solution. Since the lances are not the permanent magical item, something else needs to perform the conjuring.
And so I give you: the Gauntlet of Lances!
Gauntlet of Lances
Wondrous Item, Rare
A gauntlet for the right hand that creates in its grip a nonmagical wooden lance (of appropriate size).Letting go of the (presumed broken) lance causes all pieces of it to disappear.Game Master’s discretion as to what level of action is required for a wearer to conjure a new lance.Where Are All the Eyeglasses?
July 10, 2024Roleplaying games rarely address flaws like poor eyesight. Or hearing.
The only case I know of is the pre-generated magic-user character in the H1-H4 Bloodstone Pass series of Advanced Dungeons & Dragons modules. He is near-sighted and has eyeglasses. His character description lists a die-roll penalty for vision-related actions performed when not wearing the eyeglasses.
My Sorcery Is a Martial Art
July 8, 2024“The first phase of a duel is the psychic dominance contest. A duel is often lost before the first physical pass at arms. I have seen a duelist back down and concede defeat, having recognized his opponent’s superiority; it saved his life, in fact.”
“My sorcery is a martial art. Psychically dominating all opponents is a core skill. The training to improve this skill is adversarial. Two sorcerers will intentionally prolong the dominance phase of a duel, pushing the limits of both mental strength and endurance.”
“A disciplined will is the hallmark of someone with significant martial, magical, psychic, or even spiritual training.”
“The exertion of will in this way has a drawing-in effect. Done with sufficient intensity, the local environs can experience a temperature drop and even frost.”
“A sorcerer will also channel power into his body. The most common effect is augmented strength. This energy flows mainly down the arms and out through the hands. This release manifests as heat; You have seen the burned-in handprints on my bokken’s hilt.”
— Xenograg
Modular Armor System in Wizardry CRPG
July 3, 2024Unlike Dungeons & Dragons, some early CRPGs (e.g. 1981’s "Wizardry: Proving Grounds of the Mad Overlord" and 1985’s "The Bard’s Tale: Tales of the Unknown") had a modular armor system. Helms and gauntlets provided a defensive bonus. Helms could also have a magical bonus. Items like shields and gauntlets had more than one type, each with a different defense value.
Here is a summary of the system from Wizardry I, which is closer to D&D regarding character classes:
Armor Defense
BonusMaximum
Magical
BonusClass Limitation Robes 1 0 best available to Mage Leather Armor 2 2 best available to Thief Chain Mail 3 2 – Breast Plate 4 3 best available to Priest Plate Mail 5 3 martials only Small Shield 2 3 best available to Priest, Thief Large Shield 3 3 martials only Helm 1 2 martials only Copper Gloves 1 0 martials only Silver Gloves 3 0 martials only source: tk421.net Starting Armor Class is 10. The lowest (descending system) AC possible is -10.
Priests in Wizardry cannot wear helms thus enabling the combat primacy of the martial classes. This inspired the blogpost, Armor Class Penalty For Not Wearing a Helmet, and the taboo that a Demodarid sorcerer’s head must be bare to perform magic.
Where Are All the Ranches?
June 18, 2024I already asked about horse farms.
There should also be ranches for food animals such as cows, chickens, and/or pigs.
Addendum: oxen.
There Never Is Just One Hobgoblin
June 11, 2024“What do you know of hobgoblins?” asks Wyheree.
“Only the well-known axiom, ‘there never is just one hobgoblin.'” is Xenograg’s reply.
Where Are All the Holy Grounds?
June 5, 2024
- burial grounds
- holy mountains
- blessed springs
- holy rivers
- sacred groves
- faery rings
- henges
- holy cities
Where Are All the Horse Farms?
June 4, 2024Kingdoms/states/realms that field armies need hundreds if not thousands of horses. Not just mounts for cavalry troops but draft horses for wagon teams.
Invisible Moons
May 30, 2024“How many moons does Rhydin VIII have?”
“Six.”
“No, it has seven. There is one your instruments cannot detect.”
Where Are All the Kings?
May 28, 2024I have a soft spot for fantasy political structures that are pre-Medieval. Every city should be a city-state with its own king. Its own polity, I should say. Theocracies, magocracies, et. al.
Celtic Britain had the office of High King because there were so many petty kings—many of them ruling over nothing larger than their tribe/clan.
Where Are All the Monasteries?
May 20, 2024The 5e class description of Monks says
“Small walled cloisters dot the landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed for their families….”When you actually look at official D&D settings, this very clearly seems not to be true for most of them. Classes like wizards, clerics and druids tend to be incorporated directly into the fabric of their settings. Magic schools and organizations, churches and temples of various gods, and druidic circles are all present and accounted for, providing easy hooks for players of those classes to directly attach their characters to core elements of the setting.
But monasteries that produce D&D style monks? They’re basically nonexistent. If a setting has some ersatz-[East Asia] equivalent, there might be some suggestion that many monks hail from there, but this notion of monasteries that “dot the landscapes of the worlds of D&D” is plainly not true. If there is a monastery, it is far more likely to be a western-style religious institution that produces clerics than a shaolin-style haven for martial arts mastery….
It all seems like a pretty major disconnect to me between the supposed official lore on monks that they come from these monasteries dotting the landscape, and the reality that basically no creators of official D&D content for most settings has bothered to incorporate them in any way.
Author’s emphasis. I could not have said it better, myself.
Zero-Level Characters, Part 6: Advanced D&D 2nd Edition
May 2, 2024As mentioned in Part 2 of this series, my knowledge of the D&D editions I grew up on is not actually complete. This is especially true of Advanced D&D 2nd Edition (2e).
There is a now-old jibe about how no one has read the 5th Edition Dungeon Masters Guide (DMG) because most DMs (at that time) were older players who had played prior editions. The idea of “rereading a book you already know” caused issues because of rule changes. This is old news to me as I never read the 2nd Edition DMG when it came out.
As orisons were introduced in 2e Players Handbook—which I did read at the time—I decided to check the 2e DMG to see if it covered zero-level characters. Indeed, it did: more than half a page! Here is the introduction:
It goes on to cover Ability Scores and Proficiencies (weapon and non-weapon) which I am skipping here. It is worth reviewing the section on Hit Points:
Quite a range depending upon vocation. Basic D&D only had two categories: Normal Man (1d4) and Man-at-arms (1d4+3).
Where Are All the Mines?
May 1, 2024One important thing (almost) always missing from RPG outdoor maps are mines. Gold doesn’t grow on trees!
- gold
- silver
- copper
- tin
- iron
- diamond, ruby, bloodstone, et. al.
- coal
- salt
- lead
- mithril, voidstone, and other fantastical ores
- stone (quarries)
Excerpts from books, films, television, and other websites to inspire your role-playing. Also original fiction, game design ideas, and commentary.
It is Year 87(Imperial Calendar)for Xenograg fictionFeatured Content
- All Non-Hominids Are Psykers
- Anti-magic
- Any Troops Could Fight a Battle But It Requires Trained Veterans to Win a Skirmish
- Armor Was Designed for Protection Against Glancing Blows
- Armor Is Unacceptable in Civilian Venues
- Being Tough
- Fighting With Two Weapons Improves Defense Not Offense
- Forgetful Gods
- Holiness in the Ancient Middle East
- Magic Armor in the Iliad
- People Are Cheap, Things Are Expensive
- Retinue of Retinues
- Why There Are So Many Dungeons
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- Personal Misfortune or Sickness Was Often Blamed on Witches or Demons
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- Mnhei'sahe
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November (9)
- Clear a Path
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- Not Designed to Keep Something Out
- A Typical Medieval Battle: Loud, Violent, and Disorganized
- Moral Authority
- A Royal Household Was Portable
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October (7)
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- Magical Weapon Combination
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- And That I Will Have His Head!
- TTRPG Blogpost Archive Sharing #86
- Loosened My Soul and Softened My Piercing Gaze
- White Dragon As Anti-Dragon
- War As a Culture-Shaping Force
- Then What of Our Nightmares?
- Fighting on Horseback Did Not Make a Knight Out of a Soldier
- Even Villages Had a Temple
- Terrain Appreciation
July (12)
- Manslaughtering Hands
- A Warning to Anyone Who Sees It Not to Make the Same Mistake
- TTRPG Blogpost Archive Sharing #85
- Very Proper Motive of Revenge
- Anything Swords and Anything Items
- Gifts of the Sumerians
- The Horse Is a Fighter
- Becoming a Techno-mage
- Every Horse Has a Distinctive Personality
- Horse Meat and Milk
- Longer Timescales For Leisurely Roleplay
- RPG Spells Of My Creation
June (11)
- Heathenizing Your RPG Campaign
- Soldier Monks of Japanese Temples
- Walls of Uruk
- Big Power-ups Should Come From Going On a Quest to Get Them
- Viking-Era Silver Neck and Arm Rings
- Samurai Did Not Trust So Much to Their Armor As European Knights Did
- A Real Feudal Battle
- Early Medieval Silver Gilt Bow Brooch
- A Wizard-Hunting Campaign
- Give As Few Orders As Possible
- TTRPG Blogpost Archive Sharing #84
May (4)
April (12)
- Modern Secrecy of the Papal Election
- Wisdom As Sanity
- A New Orc Culture Rises From the Ashes of the Old
- TTRPG Blogpost Archive Sharing, Week 80
- Heroic Temperaments Were Subject to Excesses
- TTRPG Blogpost Archive Sharing, Week 79
- Magic Swords Use Their Wielders
- Combat Bonuses For (Nonmagical) Weapon Quality
- TTRPG Blogpost Archive Sharing, Week 78
- The A'Taran-Orc War, Part 2
- The A'Taran-Orc War, Part 1
- On the A'Taran Race
March (20)
- TTRPG Blogpost Archive Sharing, Week 78
- Intentionally Bent Swords in Warrior Graves
- Dwarves Have Magic Powers and Need Fear No Man on Earth
- Alpine Travel Was Difficult
- Orc Cavalry, Hobgoblin Cavalry, or Both?
- Medieval Swords: Slashing Versus Thrusting
- TTRPG Blogpost Archive Sharing, Week 77
- Impulsivity, Immediacy, and Atavism
- Overall Size of Army Companies
- Chinese Magic Centered on Transactions
- TTRPG Blogpost Archive Sharing, Week 76
- Medieval Military Baggage Trains
- Partners With a Sentient Universe
- TTRPG Blogpost Archive Sharing, Week 75
- Dark Basement of the Heroic World: Mines
- A Knight Might Live Little Better Than His Peasants
- Magic Was Both a Force of the Universe and a Set of Practices
- Only a Select Few Were Permitted Out After Dark
- Stones of Light
- Cartoons From 1981 Wizardry CRPG Manual
February (13)
- TTRPG Blogpost Archive Sharing, Week 74
- Premodern Lockpicking Did Not Require Much Skill
- The Riddle of Steel
- Beware the Beast, Man
- Programming d20 Combat: the Core Function
- TTRPG Blogpost Archive Sharing, Week 73
- Programming d20 Combat: What Has Come Before
- TTRPG Blogpost Archive Sharing, Week 72
- Where Are All The Battlefields?
- Being Deceived by Appearances
- TTRPG Blogpost Archive Sharing, Week 71
- Leap Into Heaven
- Don't Think You Are, Know You Are
January (19)
- TTRPG Blogpost Archive Sharing, Week 70
- The Gods Are Pleased With You
- Guns For Xenograg, Part 4: More on Interchangeable Revolving Cylinders
- TTRPG Blogpost Archive Sharing, Week 69
- Where Are All The Herds?
- A Great Name Commands Automatic Respect
- On Creative Acts
- TTRPG Blogpost Archive Sharing, Week 68
- Guns For Xenograg, Part 3: On Ray-guns
- Guns For Xenograg, Part 2: the Lethality Problem
- Guns For Xenograg, Part 1: Existing Lore
- TTRPG Blogpost Archive Sharing, Week 67
- On Medieval Inns
- Camp Followers and Other Noncombatants
- Blood of the Defenders Hallowed This Ground
- Hostage-taking As a Way of Forming Close Familial Bonds
- TTRPG Blogpost Archive Sharing, Week 66
- Their Own Shinobi
- Psychic Tension of Fighting
2024 (281)
December (23)
- Where Are All The Granaries?
- Military Leaders Served in the Priestly Role of Sacrificer
- TTRPG Blogpost Archive Sharing, Week 65
- The Vision To Be Just and the Courage To Be Merciful
- Act Without Attachment
- Troubadours Spread News Through Song
- TTRPG Blogpost Archive Sharing, Week 64
- Negoro-ji Temple and Its Warrior Monks
- On Killing Students
- Divination Isn't a Very Good Map, But It's an Excellent Set of Headlights
- I Put No Stock in Religion
- A King He Was On Carven Throne
- War Deals Are to be Found on the Borders of Civilization
- All Things Done Before the Naked Stars Are Remembered
- What's Essential Is Invisible to the Eye
- If There's One Thing I Hate, It's Incanting in Latin
- TTRPG Blogpost Archive Sharing, Week 63
- For Food
- Aim of Initiation
- TTRPG Blogpost Archive Sharing, Week 62
- Constant Trickeries and Treacheries and Ill-tempered Dangerousness
- Patience Means Restraining Yourself
- It's a Mystery
November (23)
- TTRPG Blogpost Archive Sharing, Week 61
- Why There Are So Many Dead Worlds Out There
- Defensive Wards Came in Different Flavors
- Xenograg With Wrapped Knees
- Such Is the Nature of Magical Constructs
- TTRPG Blogpost Archive Sharing, Week 60
- Black-figure Band-cup With the Battle of Gods and Giants
- The Whole World Is in Chess
- The Core of Leadership Has Always Been to Set an Example
- More Mouths To Feed
- Ambiguity
- The Montessi Formula
- TTRPG Blogpost Archive Sharing, Week 59
- Single Solar System As Outer Space Roleplaying Setting
- Golden Hellenistic Greek Ring With an Emerald Entwined in Snakes
- Exceeding Your Limitations
- Without the Eye of Agamotto, We Forfeit
- TTRPG Blogpost Archive Sharing, Week 58
- ...And Because I Have Poisoned Your Drink
- His First Working
- One Weapon Fighting Against Two
- Where Are All the Windmills?
- Too Much Thought Is a Danger
October (27)
- TTRPG Blogpost Archive Sharing, Week 57
- Cunning Is a Technique Not Well Appreciated by the Young
- What It Is I Have Become
- There Are Some Forces Before Which We Should Not Bend
- Strategic Planning Changed Overnight
- Training Halls Are All Different and All the Same
- Pursuit of the Art Takes Hold of You
- There Is One I Could Call King
- TTRPG Blogpost Archive Sharing, Week 56
- There Are More and Better Things Than Power
- Eternal Rules For a Cavalry Charge
- Infinite Promise and Goodness
- TTRPG Blogpost Archive Sharing, Week 55
- Evocative Magical Item Names: Diablo CRPG Series
- How To Navigate the After-Death Journey Safely
- Only a Tiger, Not a Dragon
- TTRPG Blogpost Archive Sharing, Week 54
- Lifelike Statues Help Bring the Gods to Earth
- Celtic Bronze Daggers With Antenna Hilts
- Heroes Never Go to the Bathroom
- A Quarterstaff Is a Polearm
- Gold Ring Shaped Like a Snake With Ruby Eyes
- Bronze Age Elite Status Came From Being Blessed by the Sun
- No Combat Style Is Complete
- Contracting an Assassin
- TTRPG Blogpost Archive Sharing, Week 53
- Hellenistic Greek Gold Medallion With a Nereid Riding a Sea Monster
September (18)
- TTRPG Blogpost Archive Sharing, Week 52
- Water Was Great Magic
- Bangsian Fantasy
- Reach Deep Inside and Sacrifice
- TTRPG Blogpost Archive Sharing, Week 51
- Greek Jeweled Pendant Necklace
- So Particular About the Quality of His Equipment
- TTRPG Blogpost Archive Sharing, Week 50
- Human On the Outside But Alien On the Inside
- There Are Only Five Weapon Sizes
- Cavalry Logistics: Horseshoes and Nails
- TTRPG Blogpost Archive Sharing, Week 49
- Swear It On Your Secrets
- Confiscated Gods
- Tempting Gods to Inhabit the Material Plane
- Where Are All the Guilds?
- A Dojo Is a Cherished Place of Learning
- True Technique Through True Training
August (29)
- TTRPG Blogpost Archive Sharing, Week 48
- Magical Attack and Invisibility
- The Great Oath
- Not Steel But Leaded Iron
- The First Rangers
- Grail Lore
- Run an Abridged Version of TTRPG Combat
- Too Valuable To Inter With Deceased Warriors
- I Have No Surviving Enemies
- Durandal
- It Is Always Born in Pain
- Misfire Rate of Muskets
- Recommended External Posts Sidebar Added
- TTRPG Blogpost Archive Sharing, Week 47
- Your Quality Will Be Known Among Your Enemies
- Wouldn't It Be Much Worse If Life Were Fair
- TTRPG Blogpost Archive Sharing, Week 46
- Searching For a Successor
- Do You Think We Have No Emotions?
- What Are You Doing This For, Anyway?
- New Magical Item: Gauntlet of Lances
- TTRPG Blogpost Archive Sharing, Week 45
- Life of the Early Feudal Class Was Rough and Uncomfortable
- Birth of the European Feudal Hierarchy
- The Holy Half-Dead
- 10 Questions to Create Better Dungeons
- Fighting Zombies in a Swamp
- TTRPG Blogpost Archive Sharing, Week 44
- Origins of European Feudalism
July (41)
- Surrender Yourself to Death
- Discerning the Will of Deity by Inspiration
- I Take Money Out of the Equation
- TTRPG Blogpost Archive Sharing, Week 43
- Buying Arms and Armor on Credit
- Where Are All the Dams?
- Kata Are Formal Practice Routines
- Dilemmas: Pick or Push
- A Multitude of Amulets and Talismans
- TTRPG Blogpost Archive Sharing, Week 42
- Be Careful on Holy Ground
- Dwarf Goatherding
- White Dragon As Alpha Predator
- Machine, Heal Thyself
- OSR D&D As a Post-Apocalyptic Setting
- Narrative of Undeath
- How to Write Conflict
- The Authentic Swing
- Story of Red Hair from Conan the Barbarian
- Narrate Combat
- War Is About Men Killing or Men Killed
- TTRPG Blogpost Archive Sharing, Week 41
- Less Killing
- Where Are All the Eyeglasses?
- Hit Points As a Resource?
- The Iliad as Source Material
- Hireling Loyalty Is a Fun Mini-game
- Castles Are the Dungeons For the Fey and the Gothic
- A Substitute For Lackluster Stakes
- Call Upon the Authority of Your Allies
- Low-level Versus High-level Roleplay
- My Sorcery Is a Martial Art
- Training As a Jedi
- Every Heavy Cavalryman Would Need Several Horses
- Fellow Travelers
- Be Sure to Reward Players For Breaking the Mold
- Because There Are More Spells Out There
- TTRPG Blogpost Archive Sharing, Week 40
- The Warrior's Highest Ideal
- A Witch Who Had Dealings With the White-fiends
- Modular Armor System in Wizardry CRPG
June (24)
- TTRPG Blogpost Archive Sharing, Week 39
- Throat and Groin
- Some Magic Is Too Powerful to Sustain
- There Are Always Harsh Customs in Hard Lands
- Real Martial Arts Aren't Like That
- We Are Protectors Not Warriors
- The Last Unicorn
- TTRPG Blogpost Archive Sharing, Week 38
- Not Today
- Not Light in Terms of Protection
- Our Deepest Fear
- Where Are All the Ranches?
- Leaving the Master Behind
- TTRPG Blogpost Archive Sharing, Week 37
- There Never Is Just One Hobgoblin
- You Died of Your Wounds Later
- TTRPG Blogpost Archive Sharing, Week 36
- Bow Down Before Your Master!
- Put to Rest the Soul of a Valiant Hero
- Maps Were a Joke
- Where Are All the Holy Grounds?
- Where Are All the Horse Farms?
- Putting Aside the Hurt of the Past
- Clea
May (20)
- TTRPG Blogpost Archive Sharing, Week 35
- Invisible Moons
- Where Are All the Kings?
- TTRPG Blogpost Archive Sharing, Week 34
- Where Are All the Monasteries?
- More Additions to "Other Fiction"
- TTRPG Blogpost Archive Sharing, Week 33
- Additions to "Other Fiction"
- Courage of the Heart Is Very Rare
- Classical Greek Armies Grew Out of Classical Greek Societies
- Transcendence, Transformation, and Transactions
- TTRPG Blogpost Archive Sharing, Week 32
- Some Must Die Or Be Harmed in its Defense
- Where Are All the Vineyards?
- A Six-Demon Bag
- Never Far From a Place of Refuge
- Provisioning a Medieval Army
- Zero-Level Characters, Part 6: Advanced D&D 2nd Edition
- TTRPG Blogpost Archive Sharing, Week 31
- Where Are All the Mines?
April (21)
- Black Blood of the Earth
- TTRPG Blogpost Archive Sharing, Week 30
- Danger and I Are Old Companions
- My Fear Is My Concern
- Koku in Dungeons & Dragons: for Daimyō
- You Have No Power Over Me
- Bad Luck To Kill a Wizard
- TTRPG Blogpost Archive Sharing, Week 29
- Feudal Military Organization Was on the Whole Highly Effective
- Many Defeats and Many Fruitless Victories
- Visualizing Xenograg at His Current Age
- From Mount Olympus to the Himalayas
- TTRPG Blogpost Archive Sharing, Week 28
- Koku in Dungeons & Dragons: for Samurai
- An Acceptable Balance Between Weapon Weight and Size
- A Hogmanay To Be Remembered
- Plate Armor Should Be Not Just Expensive But Restricted
- I Am a River to My People
- TTRPG Blogpost Archive Sharing, Week 27
- All Pilgrims Share a Deep Love of Life
- Furniture in Medieval Europe
March (21)
- Hatamoto
- Medieval Food and Drink
- Considerable Logistics of Medieval Knights at War
- TTRPG Blogpost Archive Sharing, Week 26
- The Surprise Reversed
- Swords Were Thought to Have Miraculous Powers
- TTRPG Blogpost Archive Sharing, Week 25
- Worldbuilding in Under Two Minutes: Television Cartoon Opening Sequences
- TTRPG Blogpost Archive Sharing, Week 24
- Fundamental Importance of Foot Soldiers in Battle
- Ready to Unsheathe It Instantly
- Ancient States Did Not Maintain Permanent Embassies
- A Besieging Army Is Vulnerable to Outside Attack
- Zero-Level Characters, Part 5: Rogues
- Origin of the Regiment and Battalion
- Armor Is Unacceptable in Civilian Venues
- Rise of the Japanese Merchant Class
- TTRPG Blogpost Archive Sharing, Week 23
- Samurai As Generic Term
- Gold Mycenaean Octopus Brooch
- Amputation Threatened Either Death or Lifelong Poverty
February (19)
- TTRPG Blogpost Archive Sharing, Week 22
- The Legend of Skara Brae
- Defensive Magic
- End of Medieval Warfare
- Iron Crown of Lombardy
- Noble Retainers, Common-born Servitors, and Peasant Servants
- TTRPG Blogpost Archive Sharing, Week 21
- People Are Cheap, Things Are Expensive
- In the Alphabet of Trees They Speak
- Wall of Infinite Elements
- You Are Touched By Darkness
- TTRPG Blogpost Archive Sharing, Week 20
- Your Men Love You
- Going For the Kill
- The Dice are Not Your Friend
- Shield Proficiency in (OSR) D&D
- TTRPG Blogpost Archive Sharing, Week 19
- The Battle of Sudden Flame
- TTRPG Blogpost Archive Sharing, Week 18
January (15)
- A Happy Hunting Ground
- I Kept Dreaming of a World I Thought I'd Never See
- TTRPG Blogpost Archive Sharing, Week 17
- Separate Spells for Healing Yourself and Healing Others
- TTRPG Blogpost Archive Sharing, Week 16
- University of Rigel Medical Center at Rhydin
- TTRPG Blogpost Archive Sharing, Week 15
- Magical Defenders of the Solar System, Redux
- Order Versus Chaos
- Some of the Champions in the War Tales Are Girls
- TTRPG Blogpost Archive Sharing, Week 14
- Planets of the Rhydin System
- Rhydin Is a Pocket Dimension and Universe
- A Sentient Star
- High Social Status and the Right To Do Violence
2023 (108)
December (15)
- My RPG Character's Bling
- TTRPG Blogpost Archive Sharing, Week 13
- Fighting With Two Weapons Improves Defense Not Offense
- Fear Is a Superpower
- TTRPG Blogpost Archive Sharing, Week 12
- Because By Admitting My Weaknesses, I Also Learn My Strengths
- TTRPG Blogpost Archive Sharing, Week 11
- Whatever It Takes
- Spectacle in the Ancient World
- Using Magical Arms & Armor Mechanic From Chainmail In D&D
- TTRPG Blogpost Archive Sharing, Week 10
- On D&D Hit Points and Weapon Damage
- Posts Archive Sidebar Added
- Zero-Level Characters, Part 4: Clerics
- Zero-Level Characters, Part 3: Magic-Users, Continued
November (16)
- TTRPG Blogpost Archive Sharing, Week 9
- Guile
- Zero-Level Characters, Part 2: Magic-Users
- Zero-Level Characters, Part 1
- When a Man Lies, He Murders Some Part of the World
- Sixteenth-Century Military Medicine
- It Is Best to Repeat All of Them Exactly and Slavishly Every Time
- When I Get Around To It
- A Year of Dreadful Portent
- TTRPG Blogpost Archive Sharing, Week 8
- Single Richest Prize of His Swashbuckling Career
- TTRPG Blogpost Archive Sharing, Week 7
- TTRPG Blogpost Archive Sharing, Week 6
- Men Who Lived Deeper in the Shadows
- Money in Elizabethan England
- TTRPG Blogpost Archive Sharing, Week 5
October (16)
- TTRPG Blogpost Archive Sharing, Week 4
- Such a Vision Will Be Opposed
- TTRPG Blogpost Archive Sharing, Week 3
- The Finest Judoka in the World
- Requesting a Lesson
- That's Worse Than Murder
- Mughal Emerald Cup
- TTRPG Blogpost Archive Sharing, Week 2
- TTRPG Blogpost Archive Sharing, Week 1
- New Category: Social Media
- Training For the Martial Way of Life Began Early
- Warriors Fought Their First Battles At a Youthful Age
- The Cosmos Operated Through Regular Rhythms and Periodic Events
- Reveal Themselves in Word and Action
- Only the Most Skilled Sorcerer Alive Would Dare
- Armor Class Penalty For Not Wearing a Helmet
September (14)
- Religion Is Not Something That Gives Comfort
- Cost of Plate Armor in Modern Money
- I Neither Fear Nor Resist Nature's Power
- A Wand Is Gentle With Power
- Banishing Is Essential in Magical Practice
- In Search of Adventure, Prestige, and Fortune
- I Rather Prefer a Dragon
- Crossbowmen Were Considered an Elite Corps
- Gift Exchange Revolves Around Three Obligations
- I Give That You Might Give
- Unacceptable Magic Is Usually Attributed to Foreigners
- Through Magic We Can Explore Mutuality
- Evolution of Spiritual Powers
- Armies Are Like Prize Fighters
August (9)
July (4)
June (3)
May (6)
March (6)
February (7)
January (10)
- The Dream of Taliesin
- A King Expects To Be Followed
- Captains Held Enormous Power Over Their Companies
- Not All Recruits Were Base-born: the Gentleman-rankers
- Any Troops Could Fight a Battle But It Required Trained Veterans to Win a Skirmish
- It Is Never Too Early to Teach a Future King
- Will You Give Me Your Prisoner, Or Must I Take Him?
- Good Men Don't Need Rules
- Elemental Blade of Fire
- Beasts Hold Important Offices in the Cosmic Order
2022 (119)
December (16)
- War Stories Always Forgot the Dust
- Transmuted From One Form Into Another
- Once They Had Been Greater In Number
- Artificial Distinctions In Fantasy Magic
- Humanoids Would Wear Their Personal Wealth
- Magic Use Elicits Strong Reactions
- On the Living and the Dead
- A Warrior Society Does Not Last Long if the Warriors Are Too Eager to Get Killed
- Inscriptions Charged With Occult Force
- Preserving Magical Knowledge For Adepts As Yet Unborn
- The Magical and Musical Arts Are Entwined
- The Plan, Part One: the Monastery of Arra
- The Great Goddess Cherished Only Life Itself
- Non-Mages Are Amateurs Not Cripples
- Faith and Belief Do Not Matter Much in Most Religions
- To Limit Immersion in the Wells of Power
November (10)
- Using Computers To Play Non-Computer Games Better
- Japanese Versus Chinese Martial Arts Styles
- Motivation Is Emotional Investment
- Human Beings Have Affinities with the Physical World
- Power of Reflection
- The Cossack-Sorcerers
- The Worst Ignorance
- There Can Always Be New Beginnings
- Aims of Magic: Malign Magic
- Aims of Magic: Benign Magic
October (11)
- Domination Magic: Dark Side of the Force
- Heroes Always Emerge In A Time Of Dying
- Tricking Monsters To Death
- Sekigahara
- Subject to Divine, Human, and Demonic Manipulation
- Monsters Are Made To Be So
- A Bad Age For a Man
- The Power To Crush Diamonds
- Load and Fire
- A Thousand Arrows In Its Defense
- That Word Has No Meaning Here
September (11)
August (7)
July (7)
June (6)
May (16)
- I See a Red Sash, I Kill the Man Wearing It
- All Non-Hominids Are Psykers
- The Greeks Were the Vikings of the Bronze Age
- Terrifying Initiation Ordeals
- Jinn: Neither Angels Nor Devils
- The American Spiritual Temper Is Unconsciously Calvinist
- The Cost To Be a Knight
- Odic Shields and Shrouds of Concealment
- One Sharp Knife
- Why There Is No Justice in The World
- To Feed and Protect Our Families
- Never Run From Anything Immortal
- A Weapon Against the Dark But Also a Beacon That Summons It
- 'Woke Up' Has Always Been an Anthropomorphism
- Search Functionality Added
- The Air of the Town Makes You Free
April (13)
- No Rules In Mortal Combat
- To Test Your Powers Or Prove Their Own
- Battle-Hardened But Still a Squire
- Why There Are So Many Dungeons
- Double Winners of the Medal of Honor
- The Wand Is a Symbol of the Will
- Blood Sacrifice Was the Central Religous Ritual
- Blogging About Roleplaying
- Athena Was Not Always a War Goddess
- Everyone Is Religious
- Patriarchal Olympian Dominance
- The Reason for the Seasons
- Violent Logic of Feudalism
March (6)
February (6)
January (10)
- Unarmed Combat in Full Armor
- Retinue of Retinues
- Unseen But Nonetheless Real
- Don't Look For Your Opponent
- Use Your Weakness
- Being Willing
- Men-at-Arms Would Continue To Fight Despite Wounds
- Few Deaths While Combat Remained Undecided
- Medieval Battlefield Medicine Was Not Primitive
- A World Where Chaos Was the Reverse Side of Order
2021 (69)
December (7)
- Hard Bargaining Was the Essence of the Lord-Vassal Relationship
- A Magical Sword Is Used to Command, Banish, and Defeat Spirits
- Military Incongruities in the Iliad
- The Iliad and Dungeons & Dragons
- There Is No Block
- Different Fortifications Against Raids Versus Sieges
- Where the Power for Spells Comes From
November (13)
- Trial by Combat Was a Legal Privilege
- The Composite Bow Did Have Limitations
- Castle Life in Winter
- Magical Practice Required Specialist Knowledge
- Iron Did Not Replace Bronze
- The First Martial Arts Schools in Japan
- Fiefs Were Measured By How Much Food They Produced
- The Risk of Literalizing Fantastical Concepts
- Fire Is a Living Thing
- Sandmagic
- Weapons Are Not Everything
- Always a Toll in the Underworld
- A Locus of Strange Energy
October (7)
September (21)
- A Khyber Knife
- Blinkblades
- There Comes a Time
- Our Swords Against Their Swords
- The Demon Who Makes Trophies of Men
- Dreamers, Shapers, Singers, and Makers
- Warmth and Competence
- The Opposite of Impact Is Fluff
- Religion, Socializing, and Gods
- Monster Difficulty Should Increase Slightly Faster Than Characters' Abilities
- Good and Evil Are Moral Extremes
- Druids Can Barely Live in Harmony With Each Other
- The Sorcerer as Terrorist
- Mud Is a Hazard that Is Totally Natural for RPGs
- Magic Is the Opposite of Banality
- The Realm of the Jedi
- Dwarves Before Tolkien and Disney
- A Wildly Unstable Environment
- Dwarves of Belegost
- Ancient War Was More Civilized
- True Masters Are Both Brutal and Refined
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May (91)
- Silver and Gold Coinage
- Birth of the Caliphate
- A Weak King Was Not a King
- Money in Ptolemaic Egypt
- Pervasiveness of Warfare In Early States
- The Immense Wealth of the Persian Kings
- Three Checks to Autocracy
- Assyrian Bureaucracy
- Chiefdoms Are Powerful But Fragile
- Personal Honor As Instrument of Social Control
- Confucian Mandate of Heaven
- An Immoral Ruler Undermines His Own Legitimacy
- Princes and their Personal Realms
- Warrior or Hired Killer?
- Imagining the Centaur
- Fire, the First Enshrined Divinity
- The Rapier Was the Blade of Choice
- Assyrians Were Ancient Masters of the Siege
- Gods from the Bicameral Mind
- Money and Manpower Wins Wars
- The Iliad Is Not Just a Glorious Poem
- Not a General's Affair
- The Bow Was the Chief Weapon in Japanese Warfare
- Ritual Sacrifice: Establishing Beneficial Relations With Blood
- On Dragoons
- Versatility of the Napoleonic Army Corps
- Romans Made War As Much Business As Art
- Assyrians: the Pioneers with Iron
- Heavy Infantry With a Vengeance: the Greek Phalanx
- Redefinition of Courage
- Bronze: the Plastic of Its Age
- Oracles Work
- Maintaining the Diversity Within the Divine
- On Man's Side
- Ancient Asiatic Spiritual Traditions
- Sacred Power Spots
- Assyrian Army of the Sargonid Period
- Dueling and the God of Peer Opinion
- Courage, Not Manners, Was the Hallmark of a Gentleman
- Distinction Between Shamans, Magicians, and Priests
- Parthian Feudalism
- There Are Nine Types of Generals
- From Jousting for Glory to Dueling for Honor
- Hunnic Bow and Mongolian Release
- No Match for a Well-Trained Aristocrat
- Militant Clergy
- Transformation of the Hoplite Phalanx
- Advantages of Swords Over Pistols in Dueling
- Only Gentlemen Had Honor
- Theme of a Warrior Culture
- Hoplite Shield Was an Engineering Marvel
- The Subject of Heroic Poetry is the Hero
- Prepared to Die But Not to Kill
- Birth of Cavalry
- Cavalry Replaces Chariots in Chinese Art of War
- Backstabbing Assassins, Not Knights of the Air
- From Hunters to Warriors
- Religious Rituals of War
- Hand-to-Hand Combat Was Rare in Ancient Warfare
- Assaulting Cities is the Oldest Expression of Warfare
- Capacities of Commanders
- Five Skills And Four Desires of Generalship
- The Rights-Based System of Medieval Society
- Eight Kinds of Decadence in Generalship
- Birth of the Alphabet
- Zenith of the Castle
- The Fickle Deity, Pan
- Looking At The Enemy
- Inside the Greek Phalanx
- Regimental Proprietary System
- From Ghazi to Sipahi
- The Challenge of Making Steel
- Before the Fencing Master
- Condottieri Usurpation of the Princely States
- Flirting with Deification
- Insuperable Problems
- Earth and the Heavens
- Shamans and Their Inner Journeys
- The Despised Foot Soldier
- War Became an End in Itself: Assyria
- Early Iron Age Armies
- Stay Awake to Death
- Art of Japanese Spear Fighting
- Steppe Ponies, Not Horses
- Beginning of Science
- The Spiritual Hunt and Spiritual Warfare
- Material Cost Versus Psychological Benefit of Sieges
- Exorcism in Babylonia and Assyria
- War Was Made to Pay for Itself Through Pillage
- Covering a Withdrawal
- Astrolabe, Gift Of The Arabs
2006 (1)
September (1)
2003 (54)
November (1)
April (1)
March (52)
- Alchemy Had an Unscientific Method
- Battle Casualties in the Ancient World
- Archer-Pair in Assyrian and Persian Warfare
- Magic Is Not Supernatural
- Persian Spirit, Skill, and Resourcefulness
- In Every Army There is a Mob Waiting to Escape
- No Last-Minute Maneuvers
- Disease, the Wild Card of History
- A More Varied Diet Means a Healthier Population
- Seljuk Fiefs Were Not Hereditary
- Acquiring Coup d'oeil, the General's Discerning Glance
- For Byzantines, Strategy Was All-Important
- A God of the State Not the People
- Ottoman Nobility: Pashas, Begs, and Beglierbegs
- Successors to the Caliphate in Muslim Spain
- Roman Worldview
- Babylonian Divination
- Damascus
- Patronage Was the Traditional Princely Activity
- Few Pitched Battles But Many Sieges
- Origin of the Rank and Grades of General
- Ancient Fortifications Were Impervious
- Ideology Of Monarchy
- The Way of Life
- An All-Around Mounted Warrior
- King's Armiger
- Magic of Metallurgy
- Akkadian Conception of the Supernatural
- Horsemanship: Prerequisite for a Military Career
- Not Superior to Man
- Shamanic Paraphernalia
- Greek View of the Cosmos
- Divination Practices
- Seeing the Gods
- Three-Fold Root of Monarchy
- Rise and Fall of the Temple
- Justice with Common Sense
- Decline of Medieval Iraq
- Birth of the Persian Empire
- Amir Grades of Rank
- Web of Interdependence
- Military Systems
- Soldiers of Greece and Rome
- Parthian Cavalry
- Outpouring from the Steppe
- Iron Age Logistics
- Javelins versus Chariots
- A Vast Encampment
- Elephants in War
- Deception in War
- Stone Age of Command
- Chariot Tactics
2002 (4)
June (1)
February (1)
January (1)
2001 (2)
December (1)
1999 (4)
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1998 (12)
November (1)
September (2)
1997 (20)
November (20)
- Invictus
- A Warrior's Creed
- Public Versus Private Sorcery
- Magic at the Inbetween Places
- The Combat of the Thirty
- You and Your Enemy
- Fear Was the Fountainhead of Government Control
- Domain of the Philosopher
- The Purpose of War Is a More Perfect Peace
- How Great Generals Win
- Tactical Capabilities of Medieval Weapon Systems
- An Arsenal of Magic Implements
- Machiavelli on Princedoms
- Perilous Journeys into the Mind
- Your Time Has a Limit Set to It
- Monastic Hospitality for Aristocratic Patrons
- Ten Uses for Cavalry
- Magicians as Intellectuals
- Slavery in the East
- Of Its Kind, the Last


