Dojo Darelir, the School of Xenograg the Sorcerer

Mud and Gas

Mud is a hazard that is totally natural for RPGs. Outdoor locations are extremely liable to be mud-spattered in rainy seasons, while underground locations with an earthen floor could, under sufficient flooding, turn into a quagmire not unlike those in Passchendaele. Particularly nasty is when the characters are caught in a torrential downpour and the area around them changes from fields into a swamp. The mud in Ypres was compared to the consistency of cheesecake, and soldiers would slowly sink in like quicksand.

Armor is absolutely a disadvantage in these situations. A World War I soldier’s kit is fairly comparable in weight to a fully loaded fighter wearing plate armor; if a character in plate falls into sufficiently deep mud, they need to be pulled out or they will drown. Chain is less heavy and probably gives a better chance to get out, although the armor might be ruined by caked-on mud holding water close to spots that will then be rusted out.

It also feels appropriate for various horrors to be lurking within the mud. Even relatively shallow mud, where characters aren’t at risk of drowning, can be made hazardous this way. Permanent mud might be home to nasty dire versions of worms or crayfish or other things that creep through the muck. And I’m always a sucker for scenes like the one in Star Wars where the mynock drags Luke down in the trash compactor.

And mud is a great place to hide pretty much anything. It could be treasure that was once buried, or a door half-hidden by muck where opening it is a logistical challenge, or a floor now covered that holds a secret message….

Gas traps are a D&D commonality, but are often all-or-nothing affairs. The gas kills you, or puts you to sleep; there is none of the sheer horror that mustard gas put into British troops on the Ypres salient. Choking tear gas is often used on civilians in the modern world, but if your fantasy setting has sufficiently advanced alchemy, it could very well be a part of everyday life in the dungeon….

Mud and Gas: Taking Inspiration from World War I – Semper Initiativus Unum

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