Dojo Darelir, the School of Xenograg the Sorcerer

Anti-magic

September 14, 2022

A roleplaying game topic I see regularly is the effect magic’s existence has/should have on historical architecture and, more specifically, their defenses against various threats. Namely, magic’s existence rendering them irrelevant. Some essays include how game masters should rethink/redesign castles, treasure vaults, prisons, et. al.

To me, the solution is obvious: add a nullification of all magic effects to the mundane defenses of any object or location. In short, anti-magic. For this to work, anti-magic needs to be available proportionate to the level of magic in a campaign world. Thus so, historical defenses require no rethinking at all.

The simplest answer is most likely the correct one.

Personal magical defense will be the subject of a later post.