Posts Tagged ‘role play’
I still role-play Xenograg live on Rings of Honor, Dragon’s Mark Red Dragon Inn, and AOL Instant Messenger. I log all chat sessions and occasionally transcribe one into a proper story. My latest page in the Other Fiction section is one of these. Xenograg summons one of his students, Wyheree, to Dojo Darelir for a secret mission:
Rescuing Grimblade
Tags: fiction, role play, Wyheree, Xenograg
Posted in other fiction on 2010/02/11
I came across this pair of blogposts on Tankards and Broadswords:
- Bronze Age Settings (Aside From the Obvious)
- The Great Ziggurat of Ur
The first contains a clear imagining of what a Bronze Age setting could be like—would feel like. The second illustrates the cyclopean architecture found in the period.
Xenograg’s homeland is supposed to be Early Iron Age. Bronze armor and, weapons, and architecture are still seen in some places, and the magical arms in tombs will likely be of bronze. I even have a house rule that says bronze is better than iron for enchantment.
My compliments, Badelaire.
Tags: Bronze Age, commentary, role play, website, Xenograg
Posted in recommendations on 2009/09/28
The coaching technique profiled in the New York Times article “Teaching Golf Pros What They Already Know” is just what I strive to impart as Xenograg to his dueling students. He does not impose his style upon a student, but seeks to enlighten her regarding her1 own natural style—and to trust in it (and thus herself).
Here is the key quote:
“I don’t teach; I help these guys learn,” Lynch said. “You can’t tell someone to do XYZ because they won’t do it out there.”
1 Most of Xenograg’s students are female, thus the feminine pronoun is appropriate as well as fair-minded.
Tags: golf, role play, Xenograg
Posted in commentary on 2009/08/26
Wizardry: Proving Grounds of the Mad Overlord was the first computer role-playing game I ever played. One of my favorite parts of the game was the manual and its humorous cartoons.
Here are the seven best ones:
The Adventurer’s Inn
Show-Off
An Act of the Gods?
The Year-End Clearance Sale
What Happens When You Stutter During Spell Casting
MATU!
How Not to Open a Chest
© 1981 Sir-Tech Software. Used without permission.
Tags: commentary, games, Humor, role play
Posted in Humor on 2009/05/10
The power of the steppe was based on the individual pastoral unit, the man on horseback. By all accounts, he was a unique creation, singular in his abilities and outlandish and terrifying in the eyes of victims, so much so he frequently defied description. Aesthetically, he left much to be desired. Clad shabbily in boots and trousers—both inventions of the steppe—kept supple through liberal portions of leftover butter and grease, he was likely a pungent warrior, especially since he himself never bathed. Upper garments were composed of crudely stitched pelts, valued only for warmth and protection. Strapped to his back was a quiver full of carefully crafted arrows and his formidable bow, both encased against the elements due to their extreme vulnerability to moisture. A well-cast bronze dagger would have completed his personal arsenal, since the steppe’s rich copper and tin deposits were exploited almost from the beginning of penetration.
It was horsemanship that set the pastoral trooper apart. Under ordinary circumstances control was exerted by reins attached to a bit—sometimes copper or bronze, but also bone or hemp. Saddles were blankets and hides. There were no stirrups, not before 500 [
C.E.] at the earliest, so balance was based on experience and skill. Over time a horseman’s thighs and knees grew so sensitive to his mount’s movements that it became possible to maintain a firm seat at full speed using legs alone. The net effect was a union that left some wondering where the man left off and the horse began—
the Greeks, for instance, imagined a race of centaurs, wild and unpredictable, humans and equines joined at the hip. Others were less fanciful, but nearly all who crossed his path were amazed by the steppe horseman’s ability to let go the reins and launch a rapid-fire barrage of arrows at full gallop through an arc of 270 degrees or more. He was as dangerous in retreat as moving forward—his fabled rearward Parthian shot brought an end to a legion of pursuers. No one was more lethal in the ancient world.
— Robert L. O’Connell, Soul of the Sword, p. 50
Emphasis mine.
I never understood why centaurs were envisioned as forest creatures. Horses and ponies live on plains, steppes, and savannas.
I occasionally regret creating the Rellugai as turkic humans instead of centaurs. They would have been more difficult to write, but my writing can sometimes be too human-centric.
Tags: archery, cavalry, commentary, mythology, On War, role play
Posted in excerpts on 2008/12/09